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Making an animated eyeball #142021
07/19/07 07:38
07/19/07 07:38
Joined: Apr 2007
Posts: 5
K
kaputz Offline OP
Newbie
kaputz  Offline OP
Newbie
K

Joined: Apr 2007
Posts: 5
Hello

I am currently making a model of an eyeball for a floating eye enemy, and while I've finished the model, I'm need help on animating it. The help contents included in the GameStudio itself kinda confuses me...

This is the model I made (the .mdl file)
http://download.yousendit.com/4AC14F04168A13BC

And here's the screenshot (sorry, had to use this site because photobucket suddenly exploded...) (oh, and I have not yet put the shells onto the eye, but that's not the problem here)
http://download.yousendit.com/5FE8DD9F14DD7CF8

Okay, so my idea is this:

The main eyeball, the corneas, pupil etc, will be pretty much stationary; it will not move unless the whole model is moved. Then I plan to make the eye-shells (or eye lids if you want to call it that), to rotate synchronously against each other; When the top lid rotates up, the lower one rotates down.

I've been thinking of testing both vertex-based animation and bone-based, but like I said, the help contents confuse me. Could someone help clear things up here?


Thanks.

Last edited by kaputz; 07/19/07 07:40.
Re: Making an animated eyeball [Re: kaputz] #142022
07/23/07 21:38
07/23/07 21:38
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
pm me with your email address and I'll send it to you animated. then you can see what was done on each frame.


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