Hello
I am currently making a model of an eyeball for a floating eye enemy, and while I've finished the model, I'm need help on animating it. The help contents included in the GameStudio itself kinda confuses me...
This is the model I made (the .mdl file)
http://download.yousendit.com/4AC14F04168A13BCAnd here's the screenshot (sorry, had to use this site because photobucket suddenly exploded...) (oh, and I have not yet put the shells onto the eye, but that's not the problem here)
http://download.yousendit.com/5FE8DD9F14DD7CF8Okay, so my idea is this:
The main eyeball, the corneas, pupil etc, will be pretty much stationary; it will not move unless the whole model is moved. Then I plan to make the eye-shells (or eye lids if you want to call it that), to rotate synchronously against each other; When the top lid rotates up, the lower one rotates down.
I've been thinking of testing both vertex-based animation and bone-based, but like I said, the help contents confuse me. Could someone help clear things up here?
Thanks.