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texture of skin0 + skin1 visible at once #142067
07/19/07 10:03
07/19/07 10:03

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Anonymous OP
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Hi!

If I use a tarrain with two skins (skin0, skin1) both are automatically blended together, skin1 is tiled (as written in the doc). (no shader)
(How) can I prevent this?

(red/blue part is skin1 with seedinformations)


I need skin two as (not shown) seedmap

thanx, mercuryus

Re: texture of skin0 + skin1 visible at once [Re: ] #142068
07/19/07 11:21
07/19/07 11:21
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
Probier mal detail_size=0;


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: texture of skin0 + skin1 visible at once [Re: ChrisB] #142069
07/19/07 11:42
07/19/07 11:42

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Funktioniert! (Woher hast Du das den??? - Kann nichts darüber nirgends finden...)

Danke, mercuryus

Re: texture of skin0 + skin1 visible at once [Re: ] #142070
07/19/07 12:33
07/19/07 12:33
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Gibt es einen Grund, warum das nicht im Handbuch steht? Oder haben wir das übersehen?


Models, Textures and Games from Dexsoft
Re: texture of skin0 + skin1 visible at once [Re: Machinery_Frank] #142071
07/19/07 22:53
07/19/07 22:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
You should use flat-shading on that building


xXxGuitar511
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Re: texture of skin0 + skin1 visible at once [Re: xXxGuitar511] #142072
07/23/07 06:21
07/23/07 06:21
Joined: Aug 2004
Posts: 137
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foodstamp Offline
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foodstamp  Offline
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Joined: Aug 2004
Posts: 137
Completely off topic but is that a cheerio in the center of the building ?

Re: texture of skin0 + skin1 visible at once [Re: foodstamp] #142073
07/23/07 08:18
07/23/07 08:18

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don't know what's a cheerio but the model in the center of building is a donut


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