Hello all !
These weeks i started to play again with A6 .
I have noticed the new command c_trace and use_polygon so i decided to try it.
Unfortunately it seems like c_trace + use_polygon ignores the passable models.
Since i am very new to the 6.60 version of A6,and also i havenot found informations by searching on the forum, can you help me and tell me if you c_trace works with passable entities?
I have a target that must stay passable because its attached on another model.
The player must c_trace the passable target to make the model react.
Btw, its great to come back here
I use the beep command to hear if something works, most of time.
When i c_trace something passable it doesnt beep. When i c_trace something solid it beeps.