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Does c_trace command ignore passable entities ? #142097
07/19/07 12:51
07/19/07 12:51
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Hello all !
These weeks i started to play again with A6 .
I have noticed the new command c_trace and use_polygon so i decided to try it.
Unfortunately it seems like c_trace + use_polygon ignores the passable models.
Since i am very new to the 6.60 version of A6,and also i havenot found informations by searching on the forum, can you help me and tell me if you c_trace works with passable entities?

I have a target that must stay passable because its attached on another model.
The player must c_trace the passable target to make the model react.

Btw, its great to come back here

I use the beep command to hear if something works, most of time.
When i c_trace something passable it doesnt beep. When i c_trace something solid it beeps.

Last edited by ZZZgames; 07/19/07 12:55.

Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: Does c_trace command ignore passable entities ? [Re: ZZZgames] #142098
07/19/07 13:13
07/19/07 13:13
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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vlau  Offline
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V

Joined: Aug 2005
Posts: 1,558
HK
Welcome back

To have c_trace hit passable objects, you need A7.

Re: Does c_trace command ignore passable entities [Re: vlau] #142099
07/19/07 13:31
07/19/07 13:31
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Quote:

Welcome back

To have c_trace hit passable objects, you need A7.




Is there any official statement from jcl or conitec that c_trace+use_polygon doesnot work with A6?I 'd like to know , because its annoying that this remark is not written in the 3dgs manual.

I have found another thread with someone else asking the same question than me but it didnot get solved.But at least you were there , vlau
http://www.coniserver.net/ubbthreads/sho...true#Post714780


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: Does c_trace command ignore passable entities [Re: vlau] #142100
07/20/07 10:26
07/20/07 10:26
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
Member
ZZZgames  Offline OP
Member
Z

Joined: Aug 2005
Posts: 218
Quote:

Welcome back

To have c_trace hit passable objects, you need A7.




Yeah , jcl just wrote it this morning.
What a shame !


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker

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