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Re: Zelda 3: D [Re: fastlane69] #142281
12/05/07 00:36
12/05/07 00:36
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
hello everyone.

First off all, id first like to say to fastlane "look before you leap". I know 100% that nintendo did not send some bullshit virus to whipe out my computer, being as how it is illegal to send out a virus. I really dont think nintendo would risk everything to destroy a few small projects that free lance game designers are only using for practise reasons. Also, my computer never accually crashed.. It was deleted because my friends dad (whoms computer i was working on) reformated his computer. There is more to it, but I shouldnt have had to explain that; the only reason i am now, is so that ppl dont have to be afraid of their HDD crashing; because im sure that nintendo doesnt have athe free time to look around the net for freelance games and then find out some way to send a virus to that ONE computer that could have been used for the internet and building their game on another. I think that if they wanted me to delete my project, they would first email me and ask me to remove it; and since they can send a virus to a particular computer, im sure they can find my email much easier.

My friend has an older version of it on his External HDD, so when i see him next i will be grabbing it.

again, thanks to all of you who supported me on this


DevoN


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Zelda 3: D [Re: DLively] #142282
12/05/07 04:11
12/05/07 04:11
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
But you downloaded your own demo again didn't you?
Because you can use the models and the code


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Zelda 3: D [Re: Puppeteer] #142283
01/23/08 22:18
01/23/08 22:18
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Allright, I've started recontinuing the game. Ill try to keep everyone updated... but I wont make updates till I have more then what I had..

Devon.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Zelda 3: D [Re: DLively] #142284
01/24/08 19:54
01/24/08 19:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
We'll be waiting

Cheers

Frazzle


Antec® Case
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Re: Zelda 3: D [Re: frazzle] #142285
01/24/08 21:59
01/24/08 21:59
Joined: Mar 2007
Posts: 75
M
Metal_Man Offline
Junior Member
Metal_Man  Offline
Junior Member
M

Joined: Mar 2007
Posts: 75
This looks very impressive, though the controls from the demo are a little awkward.

It might help you to keep 3DGS and all of your work and tools on a USB flash drive that you carry with you. Not only does this keep your data safe from hard disk failure but you can work on projects ANYWHERE.

EDIT: I have something that will likely help.

I took a look at the demo code and streamlined the movement to make it less awkward. What do you think?

Code:

if(key_w || key_s || key_a || key_d){
ent_cycle("run", my.skill5);
my.skill5 += 15 * time;my.skill5 %= 100;

vec_set(input_vector,vector(key_w - key_s,key_a - key_d,0));
my.skill1 = 20 * vec_length(input_vector) * time;
vec_to_angle(input_vector,input_vector);
my.pan += cycle(((camera.pan + input_vector.pan) - my.pan) / 2,-90,90); //edited
}



you can use this movement to replace
Code:

if(key_w || key_s){
ent_cycle("run", my.skill5);
my.skill5 += 15 * time;my.skill5 %= 100;
}


my.skill1 = 20 * (key_w - key_s) * time;
my.pan += 15 * (key_a - key_d) * time;




Last edited by Metal_Man; 01/25/08 19:52.
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