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Problem about exporting from MAX #142884
07/23/07 03:34
07/23/07 03:34
Joined: Jun 2004
Posts: 6
H
hankiwan Offline OP
Newbie
hankiwan  Offline OP
Newbie
H

Joined: Jun 2004
Posts: 6
I have some question about exporting.
I got model from MAX6.0 and I used max2mdl exporter.
In model editor the model looked correctly. But in level editor it looked strangely. I think the problem is about z-buffer.
In level editor the model A is appeared ahead of another model B where overlaped part, but model B is actually ahead of the model A.
[image]http://novel.hanyang.ac.kr/picture[/image]
If you contact by e-mail with below, I can be detailed with some snapshot.
hankiwan78@bme.hanyang.ac.kr

Re: Problem about exporting from MAX [Re: hankiwan] #142885
07/23/07 17:28
07/23/07 17:28
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline
Member
ACKNEX007  Offline
Member

Joined: Jun 2007
Posts: 236
acknex.exe
its better if you Explain your problem more detailed.

Thanks..

Re: Problem about exporting from MAX [Re: ACKNEX007] #142886
07/23/07 20:10
07/23/07 20:10
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
Member
3DRichard  Offline
Member

Joined: Jan 2006
Posts: 121
Lithuania
i guess you're using .tga skins for your models. try to change the skins format to another(like .pcx or .bmp).

Re: Problem about exporting from MAX [Re: 3DRichard] #142887
07/24/07 10:58
07/24/07 10:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You should upgrade your old and buggy A6.22 version with the password that you got after purchasing this software.


Models, Textures and Games from Dexsoft
Re: Problem about exporting from MAX [Re: ACKNEX007] #142888
07/25/07 07:11
07/25/07 07:11
Joined: Jun 2004
Posts: 6
H
hankiwan Offline OP
Newbie
hankiwan  Offline OP
Newbie
H

Joined: Jun 2004
Posts: 6
I got model from MAX6.0 and I used max2mdl exporter. And I use GameStudio Pro 6.60 and 7.04.
And i used .bmp skin in 3D MAX for all models.
In model editor the model looked correctly also in 3D MAX.
But in level editor it looked strangely. Actuslly it looks correctly in 3D View in WED. But it looks strangely when I run.
I think the problem is about z-buffer.
When I run the level with this model, model A (teaching tesk) is appeared ahead of another model B (student desk) where overlaped part, but model B is actually ahead of the model A.
See image below.
[image]http://novel.hanyang.ac.kr/picture[/image]

Thank you for your concern.



Last edited by hankiwan; 07/25/07 07:14.
Re: Problem about exporting from MAX [Re: hankiwan] #142889
07/25/07 12:54
07/25/07 12:54
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
is the whole scene one model? then it may happen that it's not sortet correctly. it should work if you split up the entities into single items (single chairs, desks etc) and arrange them in WED.

Re: Problem about exporting from MAX [Re: broozar] #142890
07/26/07 09:25
07/26/07 09:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I think the normals of your faces look into the wrong direction. I see this often in MAX models. Maybe Max does render such faces still without problems but most of the other applications respect the alignment of the normals more accurate and thus render them inwards-out.

But maybe your material in Max is checked as "double sided" then you also will not see this problem visually in Max but will see it in-game since Direct-X does not render them double-sided without any special materials / shaders.


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