I came across a problem with the instruction vec_for_uv, it will retrieve u,v coordinates for the vertex given but what if you have a vertex that has multiple u,v coordinates. if I try to get the u,v vector for a vertex with multiple coordinates it returns u = 1 and v = 0. So I am wondering if there is anyway to get the uv information and rewrite the uv information on vertex's that have more than one set of uv's? I know the engine supports this because the model and texture appear correctly.