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Re: problem with water shader
[Re: Uhrwerk]
#143226
07/25/07 01:44
07/25/07 01:44
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Not sure which card they were using, but I was having some trouble with "a" watershader at school (my engineering class has nicer computers). The water appeared.... wrong, lol. I wasn't getting a flat-white surface, it was just very pixelated, as if the normalmap for the water surface was scaled VERY SMALL. Pixels of random blue & white. It supports at least PS2.0 though, because my NM shader worked fine...
xXxGuitar511 - Programmer
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Re: problem with water shader
[Re: Felixsg]
#143228
07/25/07 14:50
07/25/07 14:50
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Windows Vista is for sure not the problem... I am using Win2k.
Always learn from history, to be sure you make the same mistakes again...
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Re: problem with water shader
[Re: Uhrwerk]
#143229
07/26/07 12:47
07/26/07 12:47
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
OP
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OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
Windows Vista is for sure not the problem... I am using Win2k.
and im using XP...
as said, all other shaders work, with my PS 3.0 there shoudlnt be a problem.. but.. here comes the funny stuff...
i already had this problem with my old graphics card. geforce5200fx...
and thef un part is, it worked back then untill i installed A6.60!
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Re: problem with water shader
[Re: Afox]
#143231
07/28/07 00:25
07/28/07 00:25
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
OP
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OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
is your model segmented?
i changed nothin from the working version. so basically, it worked and then all of a sudden it stopped working.
and i dont know what segmented means-.-
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