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2 registered members (TipmyPip, izorro),
556
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Lawmaker News
[Re: Machinery_Frank]
#143296
07/26/07 00:01
07/26/07 00:01
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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What i like is all wizards/panels to do things without programming  in 3DGS to paint foliage and all others things : you need to program a tool ! 3DGS should follow example and deliver more tools instead of lot of new functions each time  Well good news 
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Re: Lawmaker News
[Re: Frederick_Lim]
#143299
07/26/07 07:21
07/26/07 07:21
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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That is funny: I made this info very short, no comments, no judging of mine, nothing to complain for you fan-boys. And nevertheless you start the same fanboy-war. What is wrong with you boys? Or is it just one single person, called OrangeBrat?
This is just an objective information for you.
Models, Textures and Games from Dexsoft
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Re: Lawmaker News
[Re: capanno]
#143301
07/26/07 07:53
07/26/07 07:53
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Capanno: I also think this engine is not made to create another Tetris-clone  (painting foliage will not be very helpful then). For making casual games it is better to use Blitzbasic, 3dgs or Torque Gamebuilder. The Torque Gamebuilder will be the best bet to create any kind of 2d-games and if you want to make a modern and visual competing fps, rpg, racing-game or 3d-adventure then you might check out Lawmaker. Just choose the tool that meets your needs.
Models, Textures and Games from Dexsoft
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