@Frank :
"I apreciate your kind words"
It's the truth also

, in texture work your do professionnal ones (like all people here that have seen them c, think the same) .
Yeah artwork, and all 3D things first and lot fo originality, game ideas
are what can differentiate your game
caus your game programming won't be revolutionnary (arcade games, FPS , driving etc ...) always same genres or mixes of them

nothing incredibly new in gaming area !!
Lot of people here, don't imageine the incredible amount of work if you to make
a next gen game

The time spend on fianize a texture , it's specular channel , and doing research for inspiration on the net, doing more than 30 different
detailled textures for a level ,characters wiht normal/specular maps,
LOD for levels/assets and characters :
is just lot lot LOT INCREDIBLY time consumming .
I don't speak about characters that is a very difficult area to master...

Animations also , next gen effects ....
Some times i think : hwo people can spend so lot of time coding instead of doing 3D art instead ... ?
Caus in 90% of indie cases : there are lot of people playing with 3D engines ( lime me

) , that produce something not visually attractive.
Even old games in PS2 like Ratchet And clank with simple textures are attractives visually

Yes 3D game indie maker should put their time in 3D art making...
Each 3D engine package should have a CD ROM on 3D art making tutorialls , that you should be forced to complete to have acces to the engine

ahahahahahahha

Well i stop talking

but all people here should go full 3D art , 2D sketches research : It IS THE MORE IMPORTANT thing in my mind !!
(i'm so passionnated and amazed by what can be done today on games and coming ones (Call Of Duty 4, Too Human ,Mass Effect,Crysis,Metal Gear Solid 4 ... )
that i can't stop some times
.i must really stop talking

)