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Island level #143378
07/25/07 22:11
07/25/07 22:11
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Joined: Apr 2006
Posts: 265
I'd like to post some screens of an island level I made, which I plan to use in my next first person shooter demo. Bear in mind it is far from finished. So here is a list of things I plan to add to the level:

Buildings (my level designer is working on an old type town to place)
Decent vegetation (grass, weeds, it needs some work before I get it right)
Bloom shader (I may implement this, it's just that I'm not totally happy with the different blooms I have now - some brighten too much, some blur too much...)
A better water shader (The ones I have now I am not happy with)
Terrain normalmapping (If I can get it looking right on my level!)

The main reason I am posting this is because I want some C&C on how to improve the terrain I have atm, so please, C&C.

Without further ado, here are the screens:













Thanks to Loopix for the trees!

Last edited by vartan_s; 07/25/07 22:16.
Re: Island level [Re: vartan_s] #143379
07/26/07 02:16
07/26/07 02:16
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
The terrain texture looks pretty good, and so does the shape of the terrain. There really isn't that much to see here, lol your standards are higher than mine.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Island level [Re: FoxZero] #143380
07/26/07 02:43
07/26/07 02:43
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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vartan_s  Offline OP
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Joined: Apr 2006
Posts: 265
Hmm yes true, its a simple terrain with only trees, far from a complete level. But on the other hand, there are a lot of details, like fog. And, it took some while to get the exact right kind of atmosphere that I wanted.

Re: Island level [Re: vartan_s] #143381
07/26/07 02:50
07/26/07 02:50
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Posts: 1,988
Canadian, Eh
Looking really great I like the terrain, and the trees are also well done. I like the fog.

I did notice that there is a lot space on this island... you should fill it with rocks and some debree.

Keep up the good work

Devon
S.D.S.D.inc.


A8 Pro 8.45.4
YouTube: Create Games For Free
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Re: Island level [Re: DLively] #143382
07/26/07 03:07
07/26/07 03:07
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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Joined: Jun 2005
Posts: 656
Whoever mows the grass sure does a good job!


Not two, not one.
Re: Island level [Re: Grafton] #143383
07/26/07 05:03
07/26/07 05:03
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Jesusland
And Josiah is the first to point it out...

...

Just messing man.

Terrains pretty bland right now, but I suppose with buildings it will look good.

However, the cliffs look too round...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Island level [Re: Grafton] #143384
07/26/07 05:18
07/26/07 05:18
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
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Posts: 265
Quote:

Whoever mows the grass sure does a good job!




Well, as I said in my first post, vegetation like weeds and grass will be added. Rocks I guess are also on the to-do list, forgot to put that in (I've got to block one of the passages with rocks, you have to go around it.

Re: Island level [Re: vartan_s] #143385
07/26/07 07:09
07/26/07 07:09
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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Joined: Mar 2007
Posts: 677
0x00000USA
For all the vegetaion (especially grass and rocks), I think you should use SEED_IT. I've never really used it (I've never found a need to, ), but from what I've seen and heard, it's a great spawning tool for vegetation and the like.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Island level [Re: vartan_s] #143386
07/26/07 07:15
07/26/07 07:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The tree trunks look flat. You cannot realize where the sunny side is and where the shadow side is. A pixel shader might help to get a more realistic lighting.

Besides that the terrain needs shadows to look more realistic particularly under the trees.


Models, Textures and Games from Dexsoft
Re: Island level [Re: Machinery_Frank] #143387
07/26/07 08:21
07/26/07 08:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
fits together well but the grass doesn't really look like grass. i don't know what you can do about it without a higher-res texture though.

please be careful with bloom -- it's pretty last season, mostly because it has been over-used in previous games and the fact that it doesn't look realistic -- there's no reason whatsoever for an entire game to look so dreamy. that's standard over-the-top bloom though; if you can write a nice bloom that only does the really bright bits, then that would be nice.

that's all i came to say

julz


Formerly known as JulzMighty.
I made KarBOOM!
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