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Closer to buying gamestudio, but ONCE AGAIN . . . #144384
07/29/07 21:07
07/29/07 21:07
Joined: Jul 2007
Posts: 2
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pdq Offline OP
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pdq  Offline OP
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"ENGINE" LIMITATIONS !!!

This is what is frustrating about the licensing of GS.

Why is it that I have to purchase the Pro edition in order to have support for weighted vertices on more than one bone? We are in the 21st century now, no longer in the days of Half-Life 1.

Why is it that, once again - as in the case of A6 - there is a limitation on the physics engine? Okay, now there is support for multiple rigid bodies for all license editions but only fluid support for Pro... a limitation!

I am a hobbyist and willing to spend $200 on the commercial version, but $900 just to get the two features above. I just do not understand this.

This is the same reason why I did not buy A6 . . . "Engine" Limitations!!!
I do not need a license on "commercial distribution" or "tech support".

I was really looking forward to A7, but I am just baffled by the licensing.
$69...$99...$149...$199...............................$899!!! HUH!?!

Can someone please help me on this? Why does there continue to be a cap on the engine?

Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: pdq] #144385
07/29/07 21:44
07/29/07 21:44
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
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For profit I guess, but i'm not Conitec. As a hobbyist I do fully agree with you about the limitations. However, the Pro owners must be kept satisfied too.

Our options:

1: Sell gamestudio related services to others
2: Hope to win a pro license in the contest
3: Pay the money for Pro or use another engine

Maybe it's not much, but in the future some if not all of those features will make it into the commercial edition. And by that time new features become Pro. Anyway it's not just those two you mention. Although they are very important engine features for creating professional games.


smile
Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: D3D] #144386
07/30/07 05:26
07/30/07 05:26
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
It's not so much as limitations. The Pro version is just the full version...

The others are simply cheaper alternatives. If they didn't put limit your options, then why would you buy the full version (Pro)...

...what are your marketing strategies? target one audience, or provide your product to everyone? And what if you just want to give it a try? more than the demo, to see if your really into it. Would you want to buy Pro to test it out? Or fork out 60 bucks to really use it...


xXxGuitar511
- Programmer
Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: pdq] #144387
07/30/07 07:07
07/30/07 07:07
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
The pro editon can make resources and not need to put the logo of gamestudio and can change the starter fuction

by that the upgrade is a great option

Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: Felixsg] #144388
07/30/07 10:38
07/30/07 10:38
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
I'm not involved in any way on how 3DGS is priced or what features are included in each version.

That said, I think it is the same reason why most companies have different editions of their software (Vista comes in 6 editions).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: Doug] #144389
07/30/07 12:45
07/30/07 12:45
Joined: Jul 2007
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pdq Offline OP
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pdq  Offline OP
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I know that fluid physics is a "new" feature that is NOT found in many other current game engines. In fact, current game engines just have rigid body physics. So I am okay with Conitec enabling this feature with the Pro edition only.

However, weighted vertices on multiple bones, as far as I know is supported on every other current game engine that is out there. Heck, Mete Ciragen had to finally update Milkshape to support weighted vertices because of such a need.

Lets face it... you can build a nice looking game character with dx9 shaders using GS Commercial, but the characeter will be ruined as soon as you animate it. Animating with one bone per vertex - by today's standards - will kill the looks of your character...really.

Conitec is heading in the right direction since A6 when they lifted the resolutions limits (at least I think they lifed the resolution limits) as well as enabling unlimited rigid body physics. Those two limitations by the way was why I did not purchase A6 at all. Weighted vertices; however, have been in game engines for a while now. A least since Unreal in 2002, probably even before.

Conitec, I would like to purchase A7 commercial, but please add such a basic feature. As I said fluid physics is not a basic feature - by today's standards - so I do not expect it to be added to the commercial edition, but weighted vertices really should be enabled at this point.

Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: pdq] #144390
07/30/07 13:19
07/30/07 13:19
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Quote:

The pro editon can make resources and not need to put the logo of gamestudio and can change the starter fuction




All those things you mention are also possible with the commercial edition, but you need a third party product. The logo display is only needed for commercial products and not for hobbyist/freeware.


smile
Re: Closer to buying gamestudio, but ONCE AGAIN . [Re: D3D] #144391
07/30/07 14:57
07/30/07 14:57
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

Senior Expert
Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
Quote:

Lets face it... you can build a nice looking game character with dx9 shaders using GS Commercial, but the characeter will be ruined as soon as you animate it. Animating with one bone per vertex - by today's standards - will kill the looks of your character...really.




This comes down to the skill of the animator. User Andvari can animate using 1 bone and his stuff is beautiful both and out of game.

Some features trickled down from Pro this go round and at least one feature trickled up. They provide a pricing structure for different kinds of customers. If you are serious about development and want the whole thing then go Pro. Commercial is good, too and there are plenty of free or cheap alternatives to get around some of the limitations, although most of them were eliminated with A7 (render to texture and physics being the big ones).


My User Contributions master list - my initial post links are down but scroll down page to find list to active links

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