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Re: Closer to buying gamestudio, but ONCE AGAIN .
[Re: D3D]
#144386
07/30/07 05:26
07/30/07 05:26
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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It's not so much as limitations. The Pro version is just the full version...
The others are simply cheaper alternatives. If they didn't put limit your options, then why would you buy the full version (Pro)...
...what are your marketing strategies? target one audience, or provide your product to everyone? And what if you just want to give it a try? more than the demo, to see if your really into it. Would you want to buy Pro to test it out? Or fork out 60 bucks to really use it...
xXxGuitar511 - Programmer
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Re: Closer to buying gamestudio, but ONCE AGAIN .
[Re: Doug]
#144389
07/30/07 12:45
07/30/07 12:45
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Joined: Jul 2007
Posts: 2
pdq
OP
Guest
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OP
Guest
Joined: Jul 2007
Posts: 2
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I know that fluid physics is a "new" feature that is NOT found in many other current game engines. In fact, current game engines just have rigid body physics. So I am okay with Conitec enabling this feature with the Pro edition only.
However, weighted vertices on multiple bones, as far as I know is supported on every other current game engine that is out there. Heck, Mete Ciragen had to finally update Milkshape to support weighted vertices because of such a need.
Lets face it... you can build a nice looking game character with dx9 shaders using GS Commercial, but the characeter will be ruined as soon as you animate it. Animating with one bone per vertex - by today's standards - will kill the looks of your character...really.
Conitec is heading in the right direction since A6 when they lifted the resolutions limits (at least I think they lifed the resolution limits) as well as enabling unlimited rigid body physics. Those two limitations by the way was why I did not purchase A6 at all. Weighted vertices; however, have been in game engines for a while now. A least since Unreal in 2002, probably even before.
Conitec, I would like to purchase A7 commercial, but please add such a basic feature. As I said fluid physics is not a basic feature - by today's standards - so I do not expect it to be added to the commercial edition, but weighted vertices really should be enabled at this point.
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Re: Closer to buying gamestudio, but ONCE AGAIN .
[Re: pdq]
#144390
07/30/07 13:19
07/30/07 13:19
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
Serious User
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Serious User
Joined: Apr 2006
Posts: 1,551
Netherlands
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Quote:
The pro editon can make resources and not need to put the logo of gamestudio and can change the starter fuction
All those things you mention are also possible with the commercial edition, but you need a third party product. The logo display is only needed for commercial products and not for hobbyist/freeware.
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