Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, dr_panther), 1,173 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Player Scale #144755
07/31/07 20:34
07/31/07 20:34
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi to all!

I wanted to know if anybody of you uses for example the Guard.mdl in natural greatness without scale it, Scale: 1.00, in a program 3d as reference for the creation of objects and houses, do I have tried to import it in milkshape, and in ac3d, but it is too big, and I need to scale it down, but then doesn't serve to anything, does anybody of you have found a way?

greet

salva

Re: Player Scale [Re: Salva] #144756
07/31/07 21:23
07/31/07 21:23
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
You can do this by noting how big guard is in WED and MED by the grid lines (count them and have a backup elsewhere)then scale to suit, do your stuff in MS then reimport and scale back to original height.

By merging your model with the backup copy, you can visually scale to its original dimensions.

Something to try.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1