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another c_move question #144777
07/31/07 21:37
07/31/07 21:37
Joined: Aug 2005
Posts: 155
USA San Diego CA
Scramasax Offline OP
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Scramasax  Offline OP
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Posts: 155
USA San Diego CA
I'm hitting an invisible object in the center of my world. Can I get the entity I'm colliding into? Like target or bounce.
Code:
  
var out;
out =c_move(my,nullvector,wantPos,IGNORE_PASSABLE+IGNORE_SPRITES+ACTIVATE_TRIGGER);



Thanx


www.moxiefish.com George Lancaster
Re: another c_move question [Re: Scramasax] #144778
07/31/07 21:42
07/31/07 21:42
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
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Van Buren, Ar
you may also want to include IGNORE_ME in your c_move


Our new web site:Westmarch Studios
Re: another c_move question [Re: Gordon] #144779
07/31/07 21:49
07/31/07 21:49
Joined: Aug 2005
Posts: 155
USA San Diego CA
Scramasax Offline OP
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Scramasax  Offline OP
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Joined: Aug 2005
Posts: 155
USA San Diego CA
Thanx, just added it but still collides with a mysterious object. It's not my first rodeo, so it's something really strange. It's an almost complete game, so maybe I put something in back along time ago, but I can't find it. I was thinking of writing a c++ entity output log just to see what's in the level. But if c_move or some other command would say what I'm colliding with.

Last edited by Scramasax; 07/31/07 21:50.

www.moxiefish.com George Lancaster
Re: another c_move question [Re: Scramasax] #144780
07/31/07 21:56
07/31/07 21:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Sounds like an 'origin' of some large model to me.
(e.g.If you have a Sky Dome set it to 'passable', depending on your move mode of course)

Re: another c_move question [Re: Nems] #144781
08/01/07 19:18
08/01/07 19:18
Joined: Aug 2005
Posts: 155
USA San Diego CA
Scramasax Offline OP
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Scramasax  Offline OP
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Joined: Aug 2005
Posts: 155
USA San Diego CA
Man its a tough one. Just can't find it. I tried an empty level. So it must be some sort of script loaded object. I'm drawing bounding boxes on everything.


Empty level from scratch only one entity. I turned off all the warptunnels, and stars that usually go by.


Here is a real level.


The first number is the out=c_move
Other three number are what target var returns. Its always the same target num. Anyone have anything like this?

The fire is at the target position. The line is from the ball to the target position. Non-z culled lines so it's hard to tell where its at.

Last edited by Scramasax; 08/01/07 19:30.

www.moxiefish.com George Lancaster

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