|
|
Seamless walls with models?
#145048
08/01/07 15:15
08/01/07 15:15
|
Anonymous
OP
Unregistered
|
Anonymous
OP
Unregistered
|
It's easy to create walls out of many blocks without seams but with models there are this ugly seams. How can i avoid this seams using models stringed together? (not making one model out of it) Is it a light problem? thanx, mercuryus
|
|
|
Re: Seamless walls with models?
[Re: Wicht]
#145050
08/01/07 15:47
08/01/07 15:47
|
Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
|

Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
|
i have the same problem. i have a broken pillar model that i use for the top and bottom and the center is another model that i use to cover the broken pieces that have a destructive action, so the pillar can be destroyed. it works fine, but you can see the seams. how can i fix it?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
|
|
|
Re: Seamless walls with models?
[Re: ventilator]
#145052
08/01/07 16:10
08/01/07 16:10
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
You could use a shader (shadeMode = flat;) Technically, you don't even need a shader: Code:
technique flatShade { pass p1 { shadeMode = Flat; } }
xXxGuitar511 - Programmer
|
|
|
Re: Seamless walls with models?
[Re: xXxGuitar511]
#145053
08/01/07 16:33
08/01/07 16:33
|
Anonymous
OP
Unregistered
|
Anonymous
OP
Unregistered
|
Du nimmst einfach die 2 vertices an einer Ecke und dann merge.ich glaube so wars.
|
|
|
Re: Seamless walls with models?
[Re: ]
#145054
08/01/07 16:57
08/01/07 16:57
|
Anonymous
OP
Unregistered
|
Anonymous
OP
Unregistered
|
Mergen kann ich nicht verwenden, da ich die einzelnen Wände per Script platziere und so meinen Level dyn. aufbauen möchte. Ich versuche den shader und probiere "hard edges" (ich vermute das ist das Gegenteil von merge?)
Can't merge it because I built the walls from parts by script. Try the shader and the "hard edges" (is it the opposite of merge?)
thanx, mercuryus
|
|
|
Re: Seamless walls with models?
[Re: ]
#145055
08/01/07 18:33
08/01/07 18:33
|
Anonymous
OP
Unregistered
|
Anonymous
OP
Unregistered
|
"hard edges" works fine (even the shadows work) the shader shows the triangles but this could be just on my laptop.
thanx again...
|
|
|
Re: Seamless walls with models?
[Re: ]
#145056
08/01/07 18:37
08/01/07 18:37
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
sometimes the default shadeMode=flat; gives wierd lighting with the triangles.
It works better if you write a shader for it, but that might be a bit much
xXxGuitar511 - Programmer
|
|
|
|