ive got my 3ds model in med and im using the skin texture tool. to texture my model, but its not texturing how i would like it.
i used 3d max to make the model then i inported into med. the thing i i dont like how it paints on the skin.
i know you can use md2 style to take certain parts you want to paint. and md1 to just paint mainly the hole this front and back.
md1 ive been using but i anit getting a long with it.
and when i use md2 its no help because i cant zoom in or out on my model to select the parts of the mesh i want. do you know why this might be?
i used to use this other 3d game engine. and the model editor that came with that. was able to take model parts and textur them sepertaly. and when the file was saved it formed a fully textured model. because thats what i used to do in 3d max was save each part indervidual. and the put them together in the game engine.
so i was waoundering if there was a way of doing that in med?
D.E.D
I use lite c
Re: need help with model texturing
[Re: DeD]
#145300 08/03/0722:5708/03/0722:57