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Re: Level Design: Sewer [Re: lostclimate] #145554
08/03/07 18:48
08/03/07 18:48
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
For a first real try to achieve a good level design, this looks great.
I wouldn't add any specularity because the directional light which is create by the sun, will bearly be visible inside a sewer. The normal map is a good idea to achieve that wet/slimmy look you normally think of in a sewer. Water would be a nice feature but if this sewer is located somewhere around the Middle East, I can't comprehense the dry thought if you know what I mean In overall, nicely done so far, I'll be waiting for a potential update

Cheers

Frazzle


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Re: Level Design: Sewer [Re: xXxGuitar511] #145555
08/03/07 19:00
08/03/07 19:00
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline
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Dragon6261  Offline
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D

Joined: Nov 2005
Posts: 232
Maine , United States
I think it looks great, it reminds me of one of my all time fav games
vampire - the masqureade (redemption and bloodlines)


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Level Design: Sewer [Re: Dragon6261] #145556
08/03/07 19:02
08/03/07 19:02
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Not too dark, just right!

Don't go with teh sahder hype, it looks good as it is.

Maybe some slime-like-plants would fit, dunno...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Level Design: Sewer [Re: ShoreVietam] #145557
08/03/07 19:05
08/03/07 19:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

...
Don't go with teh sahder hype, it looks good as it is.
...




That's why it's called a hype

Cheers

Frazzle


Antec® Case
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Re: Level Design: Sewer [Re: frazzle] #145558
08/03/07 19:23
08/03/07 19:23
Joined: Jul 2005
Posts: 79
Bonn, Germany
KuleskoStudios Offline
Junior Member
KuleskoStudios  Offline
Junior Member

Joined: Jul 2005
Posts: 79
Bonn, Germany
it looks superb. but is it rendered by the Acknex Engine or Maya? If it's the 3dgs than it's more than perfect. I like the details and the textures, don't think it's too dark. but some interesting volumetric light effects could add more atmosphere.
keep up the work;)

Last edited by KuleskoStudios; 08/03/07 19:59.

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Re: Level Design: Sewer [Re: KuleskoStudios] #145559
08/03/07 19:55
08/03/07 19:55
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
heh, everything looks great inside maya, even more so with the hi-res rendering feature. But as far as your level is concerned, it will probably look really good in A6 or A7 as well. The constant trick is tweaking your lighting values for the materials. But if you can get that to match what maya is producing then you'll be set!

Nice work


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Level Design: Sewer [Re: oldschoolj] #145560
08/03/07 21:04
08/03/07 21:04
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I think it's rendered in Maya...

There looks like some type of DOF effect... but that could just be image compression.


xXxGuitar511
- Programmer
Re: Level Design: Sewer [Re: xXxGuitar511] #145561
08/03/07 21:11
08/03/07 21:11
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
also the way its textured, the lighting couldnt work without the use of ventilators plugin so its either that or rendered in maya.

Re: Level Design: Sewer [Re: lostclimate] #145562
08/03/07 21:17
08/03/07 21:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
...well, it could be baked.


xXxGuitar511
- Programmer
Re: Level Design: Sewer [Re: xXxGuitar511] #145563
08/03/07 21:18
08/03/07 21:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes but in that scenario you'd need a huge texture... . I mean huge because it wouldnt be able to tile anything if it was baked lighting.

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