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Re: Level Design: Sewer
[Re: lostclimate]
#145554
08/03/07 18:48
08/03/07 18:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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For a first real try to achieve a good level design, this looks great. I wouldn't add any specularity because the directional light which is create by the sun, will bearly be visible inside a sewer. The normal map is a good idea to achieve that wet/slimmy look you normally think of in a sewer. Water would be a nice feature but if this sewer is located somewhere around the Middle East, I can't comprehense the dry thought if you know what I mean In overall, nicely done so far, I'll be waiting for a potential update Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Level Design: Sewer
[Re: Dragon6261]
#145556
08/03/07 19:02
08/03/07 19:02
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
Expert
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Expert
Joined: Jul 2002
Posts: 2,002
Europe
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Not too dark, just right! Don't go with teh sahder hype, it looks good as it is. Maybe some slime-like-plants would fit, dunno...
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Re: Level Design: Sewer
[Re: frazzle]
#145558
08/03/07 19:23
08/03/07 19:23
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Joined: Jul 2005
Posts: 79 Bonn, Germany
KuleskoStudios
Junior Member
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Junior Member
Joined: Jul 2005
Posts: 79
Bonn, Germany
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it looks superb. but is it rendered by the Acknex Engine or Maya? If it's the 3dgs than it's more than perfect. I like the details and the textures, don't think it's too dark. but some interesting volumetric light effects could add more atmosphere. keep up the work;)
Last edited by KuleskoStudios; 08/03/07 19:59.
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Re: Level Design: Sewer
[Re: KuleskoStudios]
#145559
08/03/07 19:55
08/03/07 19:55
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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heh, everything looks great inside maya, even more so with the hi-res rendering feature. But as far as your level is concerned, it will probably look really good in A6 or A7 as well. The constant trick is tweaking your lighting values for the materials. But if you can get that to match what maya is producing then you'll be set!
Nice work
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
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Re: Level Design: Sewer
[Re: oldschoolj]
#145560
08/03/07 21:04
08/03/07 21:04
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I think it's rendered in Maya...
There looks like some type of DOF effect... but that could just be image compression.
xXxGuitar511 - Programmer
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