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Re: mouse_factor
[Re: Damocles]
#145626
08/03/07 21:01
08/03/07 21:01
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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...shouldn't the mouse_speed be as is (mouse sensitivity set by the users settings)?
and for movement just multiply mouse_force?
xXxGuitar511 - Programmer
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Re: mouse_factor
[Re: Damocles]
#145628
08/05/07 01:21
08/05/07 01:21
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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yes, but why not just use the actual cursor position with mouse_cursor?
This way the mouse movement is the same as the computers mouse sensitivity setting...
xXxGuitar511 - Programmer
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Re: mouse_factor
[Re: Joey]
#145631
08/10/07 17:47
08/10/07 17:47
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Joey: that wouldn't work so well  If the mouse cursor went past the visible view region, then it would take a while to get the mouse cursor moving away form the screen again... Though you could still add to mouse_pos with mouse_force*scale ...it's going to lag a bit no matter what you do. As long as your FPS isn't too low, you shouldn't notice any lag
xXxGuitar511 - Programmer
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