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StarAlliance MMO-Project #145830
08/04/07 21:33
08/04/07 21:33
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
Here are some really early shots of a MMO-Project I work on a bit
called StarAlliance.

I am working currently on the gamelogic element.
The Login and Chat systems work already.




The Strucure-Data are just dummy numbers for now,
for controlling the correct Player-Data allocation.




A bit about the setting:

The game is set as a long-term online stratagy/trading game.
The players can set up and improve their bases, harvet ressources,
produce goods, and trade them to local Starports.
Of course, the game also includes rivalry and battle, spaceships and defensive Systems.
Not only against other players, but by frequently joining
An alliance against a vicious Alien Race.

Re: StarAlliance MMO-Project [Re: Damocles] #145831
08/04/07 21:44
08/04/07 21:44
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Very cool that you make a MMO. I've seen a few users the last months, making a MMO too.
I've started also an MMO but haven't the time to work on it further. When will the first open tests begin? Can't wait to test it. Keep it up.

[EDIT]

Last edited by oliver2s; 08/04/07 21:58.
Re: StarAlliance MMO-Project [Re: oliver2s] #145832
08/04/07 21:50
08/04/07 21:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I assume this is with ntfs's plugin... darn, I was going to write something like it but I wasnt as good at c++ luckily he was anyways good luck

Re: StarAlliance MMO-Project [Re: oliver2s] #145833
08/04/07 21:50
08/04/07 21:50
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
Moderator !!

I will have at first a "closed" Test with a few clients
to test stability and Login, Chat and basic buildup functionality.

the net-dll is from nfs42, and I will probably also use his SQL Plugin,
next to scripting all that with the GST Builder.

Re: StarAlliance MMO-Project [Re: Damocles] #145834
08/04/07 21:53
08/04/07 21:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I dont get the moderator thing but I would be glad to be in one of the early tests for you.

Re: StarAlliance MMO-Project [Re: lostclimate] #145835
08/04/07 21:59
08/04/07 21:59
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Posts: 4,305
(was just a joke to Oliver)

The Game is ment to be free.
When I have a very crude first gameplay, I will do a poll for
"alpha-testers"

Also, when the game is finished, or at least in a state for
a fun in a multi-user gameplay, I need someone to run and Administer the
server. The Admin can then also trigger special events in the gameworld,
like a large scale alien Attack etc.

Re: StarAlliance MMO-Project [Re: Damocles] #145836
08/05/07 02:10
08/05/07 02:10
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Free? Yes! Can't wait to get a copy...

looks good, and we're all waiting to see how the MMO works out...


xXxGuitar511
- Programmer
Re: StarAlliance MMO-Project [Re: xXxGuitar511] #145837
08/05/07 04:15
08/05/07 04:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
woot! first potential 3dgs mmo!!!!! wooohooo....

Im all ecited 'n' stufffff can ya tell

Re: StarAlliance MMO-Project [Re: lostclimate] #145838
08/05/07 10:36
08/05/07 10:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
If you succeed in a first 3dsg MMO, this would just be amazing Damocles
I'm as curious as lostclimate

Cheers

Frazzle


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Re: StarAlliance MMO-Project [Re: frazzle] #145839
08/05/07 12:29
08/05/07 12:29
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
new shot

(also mention, whenever I spell something wrong in the game-shots,
this is one of my weak parts)



Last edited by Damocles; 08/05/07 12:36.
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