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E1515 mit C_move? #145982
08/05/07 17:12
08/05/07 17:12
Joined: Apr 2006
Posts: 273
Germany, NRW
Meerkat Offline OP
Member
Meerkat  Offline OP
Member

Joined: Apr 2006
Posts: 273
Germany, NRW
Was isn jetzt los? Seid ich auf A7 heute geupdated habe funktioniert meine C_Move Anweisung nicht mehr. Sobald ich auf die Taste drücke schmeisst der mir die E1515 Fehlermeldung. Könnt ihr mir da bitte weiter helfen? Mein Code sieht zurzeit wie folgt aus:

Code:
 
var video_mode = 8;
var video_depth = 32;
var video_screen = 2;

entity* Spielfigur;

function Spielersteuerung
{
while(1)
{
if (key_cur == on)
{
c_move(Spielfigur, nullvector, vector(10*time, 0, 0), glide);
}
wait(1);
}
}

action Playe
{
me = Spielfigur;
Spielersteuerung();
}

string Level_1 = "Level1.wmb";

function main()
{
fps_max = 240;
level_load (Level_1);
}



Ich hoffe ihr könnt mir da weiter helfen. Danke schonmal im voraus.


http://www.gpi-studios.com

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Re: E1515 mit C_move? [Re: Meerkat] #145983
08/05/07 17:44
08/05/07 17:44
Joined: Apr 2006
Posts: 58
Moerk Offline
Junior Member
Moerk  Offline
Junior Member

Joined: Apr 2006
Posts: 58
ka obs dran liegt probiers mal so..

c_move(Spielfigur, vector(10*time_step, 0, 0), nullvector, glide);


"Die Kette die mich ewig hält möge man erst noch schmieden" Regina S.
Re: E1515 mit C_move? [Re: Moerk] #145984
08/05/07 17:53
08/05/07 17:53
Joined: Apr 2006
Posts: 273
Germany, NRW
Meerkat Offline OP
Member
Meerkat  Offline OP
Member

Joined: Apr 2006
Posts: 273
Germany, NRW
Nope, daran liegts nicht. Habs schon ausprobiert weil ich dachte da währ n Bug. Aber dem is leider nicht so.


http://www.gpi-studios.com

OS: Windows 7 Home Premium (64 Bit Version)
AMD Athlon 64 X2 Dual Core Processor 5200+
6gb DDR 2 - RAM
NVIDIA GeForce GTX 460
GameStudio Version A8 Commercial
Re: E1515 mit C_move? [Re: Meerkat] #145985
08/05/07 19:44
08/05/07 19:44
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
Error E1515: Invalid arguments
A function was called with a wrong number or types of arguments. This usually leads to a subsequent crash.

c_move(Spielfigur,vector(0,0,0), vector(10*time, 0, 0), glide);

maby this helps


"empty"
Re: E1515 mit C_move? [Re: flits] #145986
08/05/07 20:12
08/05/07 20:12
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
You confused something in the pointer assignment in the player action. It has to be

Spielfigur = me;

instead of

me = Spielfigur;


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