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New Monsters Trailer #146283
08/06/07 20:18
08/06/07 20:18
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
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sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
The Trailer shown at DUSmania 9.0...

also, downloadable in WMV format from the website..
have fun^^

http://youtube.com/watch?v=yrjnBVeOgJs

Re: New Monsters Trailer [Re: sPlKe] #146284
08/06/07 20:28
08/06/07 20:28
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks great, but i dont like the "text" effekt... Wehn do you want to realease MMM?

cYa Sebastian


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Re: New Monsters Trailer [Re: rvL_eXile] #146285
08/06/07 20:48
08/06/07 20:48
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Nice trailer and again, it looks so much better with that TOON-SHADER
And hey, I just played Reploid again and I came to the endboss of that level. He shot into the wrong direction and afterwards nothing more happend, is that as it has to be at the moment?^^ (okay, okay I pressed c many times... )

Re: New Monsters Trailer [Re: Slin] #146286
08/06/07 21:23
08/06/07 21:23
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
ah^^ i forgot to put the action back in. he had a dummy action for me so that i could show you the end of the level. but i died and thus forgot about that^^ the final boss works different of course

Re: New Monsters Trailer [Re: sPlKe] #146287
08/06/07 22:42
08/06/07 22:42
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
looks reaaly nice...id love to have you in the magazine
--advertisement--
Check out our magazine!
http://www.sckratchmagazine.com/sckratchmagazine1.pdf
--advertisement--


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: New Monsters Trailer [Re: not_me] #146288
08/06/07 22:48
08/06/07 22:48
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
lol the ad that rocks:-p

add me on ICQ or MSN

Re: New Monsters Trailer [Re: sPlKe] #146289
08/08/07 23:11
08/08/07 23:11
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Whats that I see, a trailer brand-new?
Hopefully my criticism was heard by you!
There are few things in life better than flying text,
but animations and more fit generation next
So what do I see? The logo in red,
it looks like an idea from the top of your head
a few changes here and some more there,
but blood instead ice? How can you dare?
The trailer goes on, I see a green mess,
the camera moves: that's leaves, god bless!
That might not be so bad in the game
but as start for a trailer? You should feel deep shame.
I also do love how they escape in slow-motion
as if they were going to the shop, buying lotion.
A car is shown, on a not-cheesy floor it sits
but what is that light I see on the front lid?
It does look like a huge error to me
As Americans put it, oh say, can you see?
The environment looks quite certainly bland,
and now Mr. Chainsaw is raising his hand
an animation so slight and low-key to boot
But look! All of a sudden, theres fire under the hood!
What the hell happened - thats what we ask
make the animation clearer, right now its a farce.
For heavens sake I'm just ten seconds in
I hope this poem isn't done for nothing.
A character moves past a brown wall, very plain
his search for detail most likely in vain -
but no! Behold, there is a door over there,
I'm glad I noticed, the grey of the street was hard to bear*!
Yes, I know, it's toony, so maybe its okay,
not so much the distance between building and alley
I wouldn't want my door to open to a street,
with quite some traffic, that I'd often meet.
But for some reason the street, its locked away,
I don't know why, an accident - say?
That can't be: People are moving, they seem to be lost
one of them screams: "Avoid that house at all costs!
The door, can't you see, it's right on the street!
And then theres a vampire that won't let us bleed
I don't know why but she doesn't act
like you expect vampires, thats a fact."
To stress his warning, he runs towards her
a fatal flaw that is not easy to bear
It does make you wonder about the AI
as if it was dumber than your usual fly.
(Of course, thats exaggerated, but else it won't rhyme
and looking at this, I've spent too much of my time
on this already, I now cannot end!)
Now text flies in, the message it sends,
is clear as it tells us: The beginning was wrong,
Ice, not blood, we learn before long.
It then moves away on paths hard to gasp
Then a man runs away as if chased by wasps
but no! In fact, he was just injured badly,
at least thats what it looked like, sadly
But still, he seems to be fit and in shape
and easily able to leave the farm through its gate.
I sure hope that you remove their cries [and with that I mean: the sprites that appear. Of course, now I've messed up my own timing - Is all of this true or were I just rhyming?!],
or else an error will end this not nice!
The vampirelady just flies around
what, is she supposed to haunt?
The names fly in there, the characters run,
but so slow! Whats up, is there a ban?
We finally learn the places they call home,
with puns like these I feel so alone (they make me die inside!)
Oh, whatever, I'm past the half-mark
I tell you, rhyming is a tedious task!
I might just mention the music now,
good work, but there seems to be clipping or so!
Please fix that quick, I'd be very glad
it would indeed be totally rad.
Cartoonstyle aside, please add some detail
to the textures - right now its dismal!
The pavement-texture (below the burning car)
with its detail it is now the star!
Just green for grass, that just won't cut it,
Some Structure, depth, if only some bit!
However, the pavement is still not perfect,
No: their scale is too high, in fact!
Now why is there a barricade [36 seconds in]
does the city await a gruesome fate?
With war and tanks and blood and all?
But then, why is there only a part?
Or maybe its something else - but smart
as you are you realize: If thats the case,
you now have a model to replace.
And is it just me, or do sometimes objects
block the view to the character in fact?
Fifty seconds in, there is just that sound -
Why that? If that were quitting the round
I was playing then surely I'd be mad,
I couldn't see that trap, why is that?!
Instead I can only see something brown,
a roof I guess, out of the town.
Now theres a horse, right next to a spotlight,
I can't think of a reason for this that feels right.
Why is that so? Is there an explanation?
Or will I wait for that until starvation?
Anyway, thats probably not so important,
I better go on witht his pointless rant.
You should increase the size of the score,
the most important thing, without it it'd be sore!
Just add an audience and combo-chains,
then people would play when outside it rains!
Whats there won't suffice: You should give more feedback
Thats something a game about scores shouldn't lack!
Make stars appear and numbers flash,
but make sure I notice progress.
All in all, its not so bad,
but a few things will make players sad:
First of all, the animation-speed:
It's ridiculous now, not at all "leet".
There also isn't feedback enough,
there should, though, else motivation is tough.
Remember also: Increase texture-detail
just one color will make you fail.
Reduce logical errors and all the rest
to improve the game and make it the best!
Well, as far as mindless scorebrawlers go,
its limited in stories, but who doesn't know?



Okay, so I'm no good at rhyming. I'm aware that there are some mistakes in the above, but you try to rhyme that much, okay?

Also: If that sounded harsh, I'm sorry. It had to rhyme You know that I don't mean it quite like that, but there still is plenty to improve. I hope I gave you a few ideas. Also, how do you plan on releasing this? Publisher? Sell it through your own website? Freeware (I think you said you want to make money with this, so...)? That'd be interesting to know. In case that you aren't already finished with your publishertalks, maybe we can also suggest ways to improve the appeal of your game to a bigger targetaudience - right now, I'm having a little trouble to specifically point it down, can you help me with that?

Last edited by Error014; 08/08/07 23:36.

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: New Monsters Trailer [Re: Error014] #146290
08/09/07 00:01
08/09/07 00:01
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
my beloved error. your only mistake is it to judge the book by its cover and page count^^

so, if youre supposed to know why there is a light next to a horse, i would have told you. youre not supposed to know why lucy isnt attacking, and youre also not supposed to see more than a plain wall.

if you want to get a story, go to the website. the story is in the game, but i wont show that in a trailer... there will be one or two more trailers that will reveal more but for now, thats it what you get

the only things i can really take for my heart is the textures, but thats not to worry for now. the other would be some feedback like applause and stuff, but thats wont fit with the overall game, so it wont make it to the game.

the animation is so slow because of the video i might add...
oh and please, dont stop rhyming. it actually gave a a few laughs, wich is a good thing^^

Re: New Monsters Trailer [Re: sPlKe] #146291
08/09/07 20:32
08/09/07 20:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
This keeps on looking better and better Spike !!
I actually can't comment on anything bad on this video which is even better

Cheers

Frazzle


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Re: New Monsters Trailer [Re: Error014] #146292
08/09/07 21:24
08/09/07 21:24
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
@error
someone played too much banjo&kazooie

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