I was just texturing my first level with a 64x64 texture that I created, and was wondering, would it be better to repeat a 64x64 texture 4 times, or just create a single 128x128 texture. I guess what I am really asking is, if you repeat a texture, does it use any extra memory per repetition?
Regards, DeKO_Mania
Re: More Repetitions vs. Larger Textures
[Re: DeKO_Mania]
#146997 08/10/0702:2208/10/0702:22
A larger texture file is going to consume more memory. I feel safe in saying that the texture would look the same if you just repeated in your paint program using a larger file size.
If you increase the detail of the texture while making it a larger file than I think that would be worth the extra memory usage. YMMV.
Re: More Repetitions vs. Larger Textures
[Re: Keebo]
#146998 08/10/0702:3008/10/0702:30
What I am asking is about repeating the texture in the engine, not in my paint program. Basically, if I repeat a 32x32 texture 4 times (in the engine), would that use the same amount of memory as if I just used 1 64x64 texture?
Regards, DeKO_Mania
Re: More Repetitions vs. Larger Textures
[Re: DeKO_Mania]
#146999 08/10/0703:1708/10/0703:17
If you repeat the texture by scaling it then it will use more memory. By scaling I am referring to x.scale and y.scale within the texture properties of the object.
At least this was the case in A5. I am still getting to know A6/A7 and this may have changed.
But I still may be misunderstanding how you are repeating the texture. Its been a long day.
Re: More Repetitions vs. Larger Textures
[Re: Keebo]
#147000 08/10/0704:4708/10/0704:47
Repeating a 64x64 testure 4 times will use less video memory than loading a 128x128 texture. As the image is already loaded into video memory it shouldnt use more memory if it is just repeating something.
However, with current video cards/ PC memory, I would really go below 128x128. This will also depend however on how many textures I am using in my game.
Hope this helps.
Wow! You have some major polygon issues there.
Re: More Repetitions vs. Larger Textures
[Re: Claybotech]
#147001 08/10/0723:0408/10/0723:04
@Claybotech: Yes, that helps. It is not extreamly important that my textures are VERY detailed, so low-res textures are a good solution, as they will run on just about any computer. I am trying to avoid anything above 512x512, and even that is a little high.