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best renderspeed?
#147049
08/10/07 12:09
08/10/07 12:09
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Anonymous
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Anonymous
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Hi!
A texture size of 256x256 is rendered by many videocards very fast (you can often read).
My (stupid] question: if I have a just one color texture what size is the fastest?
-1 pixel -2x2 pixels -4x4 ... -32x32 ... -64x64 -or the magic 256x256
or someting else?
or "the smaller the faster, if size = 2^x"?
thanx, mercuryus
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Re: best renderspeed?
[Re: LogantheHogan]
#147051
08/11/07 09:33
08/11/07 09:33
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Anonymous
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I made a test app. Without the memory management the texture size seems to have no meaning for the texture render time. 640x480, windowed, the number behind ball_xxx is the texture size:(AMD 3000+, Radeon X1300) (Laptop Intel1.8GHz)
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Re: best renderspeed?
[Re: ]
#147052
08/11/07 15:32
08/11/07 15:32
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Posts: 4,225
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Wow, that was good work. Thank you, mercuryus.
Always learn from history, to be sure you make the same mistakes again...
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Re: best renderspeed?
[Re: Joey]
#147054
08/17/07 17:35
08/17/07 17:35
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
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Uhm, well yes, that is self understanding. However, a one color 4096² texture for a single color does not appear so sensefull to me in any way... The question was more if rendering could be speed up by choosing larger texture sizes than 4², 8² or 16².
Always learn from history, to be sure you make the same mistakes again...
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