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First Project - Looking for Constructive Crits! #147196
08/11/07 03:29
08/11/07 03:29
Joined: Jul 2007
Posts: 32
New England
D
DeKO_Mania Offline OP
Newbie
DeKO_Mania  Offline OP
Newbie
D

Joined: Jul 2007
Posts: 32
New England
Ok, so at this point, there is not a whole lot to look at in my project. However, I would really like to get some suggestions regarding what I have done so far, so that I can know that I am on the right track... A quick foreword, the level of quality that I would LIKE to achieve in this demo could be compared to that of Half Life (the origional). My goals are modest, but I have NEVER done game design before, and I think its really exciting to think I am in control of my own gaming expierence... too bad I already know how it ends .

Anyways, this will most likely be a rolling topic, as I will often ask for criticisim regarding different aspects of my project.

My first shot here is mainly regarding my textures, and their style. This is the first time I have designed game textures (though I have used Photoshop before for different purposes). Anyways, here is a picture of what I have created (level design is in basic BSP)...



Please, any suggestions regarding what could be improved are more than welcome. Perhaps, if you know how to make the change you are suggesting, you could give a few suggestions on how exactly to make the change. Again, thank you, and expect to see more as I move foreward.

Regards,
DeKO_Mania

Re: First Project - Looking for Constructive Crits [Re: DeKO_Mania] #147197
08/11/07 03:40
08/11/07 03:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks ok, i think the Cover Texture is a little bit scaled to much...

cYa Sebastian


Tutorials:
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Re: First Project - Looking for Constructive Crits [Re: rvL_eXile] #147198
08/11/07 04:51
08/11/07 04:51
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Like you said, there is not much to critique, but your wall texture doesn't tile well, you can see it's seams, besides that, looking good.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: First Project - Looking for Constructive Crits [Re: Trooper119] #147199
08/12/07 12:59
08/12/07 12:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
That's a strange wall texture, it doesn't look like it's made of bricks (at least nobody would put the bricks straight upwards on each other, the wall would just fall apart).

Is it just made with that one filter from photoshop?
All three look like their are of a certain color with a photoshop filter to add shadow/ light.

It looks quite nice, but not realistic or with a certain style concept.


I know it needs a lot of experience to become a good 2D artist, maybe take a look at other none-photo textures from resources to get ideas on how it can be made or look for tutorials.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: First Project - Looking for Constructive Crits [Re: ShoreVietam] #147200
08/12/07 14:58
08/12/07 14:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
For a first try it isn't bad, making your first texture isn't easy as well, it takes time to find your own style A first project is indeed quite exciting like you've mentioned, good luck
I would suggest using shadows, dynamic lights to give it a more plausible look.

Cheers

Frazzle


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Re: First Project - Looking for Constructive Crits [Re: frazzle] #147201
08/13/07 00:53
08/13/07 00:53
Joined: Jul 2007
Posts: 32
New England
D
DeKO_Mania Offline OP
Newbie
DeKO_Mania  Offline OP
Newbie
D

Joined: Jul 2007
Posts: 32
New England
Thank you everyone for the comments.

@rvL_eXile: Now that I look at it, I agree. I scaled back the texture, thank you!

@Trooper119: Yea, I noticed that the wall texture isnt prefectly tileable... but after a while using Photoshops tile tool, I still couldnt get it to look any better than it does now. Maybe I will come back to it after I am further through the project, but thank you!

@ShoreVietam: Yes, these textures are fairly simple to create, mostly made use of photoshop filters with alpha maps and lighting effects. For this project, I am not worried so much about a realistic feel, rather I am just trying to make it look half-decent, which is hard enough! Thank you though, I will constantly updating and hopefully improving these textures.

@frazzle: I actually just got to lighting today, as I have finished the entire hull of my first level! Between the lighting and a few extras I have added, it is already starting to look very nice (at least I think so...) I will update some pics soon (most likely tonight) and would love some more feedback.

Thank you everyone for the comments, it really means a lot. Unlike some, I will really try to encorporate the suggestions I recieve into my project, as most of you know more about this topic than I do!

Thank you again!
Regards,
DeKO_Mania

Edit: Ok, so here are those pictures that I promised! Again, still not a HUGE change, but I have added lighting and a few models (crates, doors, lights). Again, any constructive critics are welcome and appreciated! Thank you.

NOTE: The door texture is temporary, but I wanted to have something, just so that I didnt put in a blank model.







Even though they dont look terribly real, I really like the crate textures (again, very simple design).

Regards,
DeKO_Mania

Last edited by DeKO_Mania; 08/13/07 01:54.
Re: First Project - Looking for Constructive Crits [Re: DeKO_Mania] #147202
08/13/07 06:47
08/13/07 06:47
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
in the second picture i suggest scaling down the floor texture. Otherwise good effort and keep it up


BASIC programmers never die, they GOSUB and don't RETURN.
Re: First Project - Looking for Constructive Crits [Re: bstudio] #147203
08/13/07 08:46
08/13/07 08:46
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
color doesn´t fit. Brown walls reflect brown light. Well, maybe not today.

But the scaling is really not good.


:L
Re: First Project - Looking for Constructive Crits [Re: EX Citer] #147204
08/13/07 09:37
08/13/07 09:37
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
as already mentioned, scale down the floor texture, and make it less contrast

Re: First Project - Looking for Constructive Crits [Re: Shadow969] #147205
08/13/07 10:06
08/13/07 10:06
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The shadows you've added are oke, did you use z-buffer shadows or stencil buffer shadows. I ask this because they can make a difference within the fps. The level design needs some rework like scalling down the tiled floor texture which will make it look more realistic but you're on the right track
Waiting for updates ...

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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