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Re: import terrain from EarthSculptor [Re: Slin] #147247
08/11/07 15:16
08/11/07 15:16
Joined: Apr 2007
Posts: 24
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djbios Offline OP
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djbios  Offline OP
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Joined: Apr 2007
Posts: 24
thanks slin, exactly what I need. Almost done, only a last thing. In his shader, Loopix spokes about three image files generated by Earthsculptor: highmap, blendmap and shadowmap. Now, Eartsculptor generates four image files: highmap, colourmap, detailmap and lightmap. Loopix, tells to import in MED, as skins, after highmap, blendmap andj shadowmap. But, as told, I've three files (plus highmap)! In which order could I load them in MED; after highmap?

thanks and sorry for the stupid questions!!!!
ps. I've promised: after I'll have understood this topic, I'll write a tutorial for all of newbie like me!

Re: import terrain from EarthSculptor [Re: djbios] #147248
08/11/07 18:00
08/11/07 18:00
Joined: Jan 2007
Posts: 651
Germany
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RedPhoenix Offline
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RedPhoenix  Offline
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1: Lightmap and Shadowmap should be the same.

2: The Colourmap should be also mentioned in Loopix shader, at least it is in my version of the code.

3: detailmap should be the same as blendmap

Re: import terrain from EarthSculptor [Re: RedPhoenix] #147249
08/11/07 18:47
08/11/07 18:47
Joined: Apr 2007
Posts: 24
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djbios Offline OP
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djbios  Offline OP
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hi, the order to import them is highmap (as "skin0"), blendmap (as "skin1"), colourmap (as "skin2") and shadowmap (as "skin3")? right?

thanks

Re: import terrain from EarthSculptor [Re: djbios] #147250
08/11/07 20:30
08/11/07 20:30
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RedPhoenix Offline
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RedPhoenix  Offline
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no the heightmap won't be imported as a skin

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