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3d Modeler and Texture artist Available for hire
#147530
08/12/07 03:56
08/12/07 03:56
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
OP
Expert
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OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
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I am currently accepting clients for 3d modeling. I can make both organic and inorganic objects well including *REAL* normal maps for creating higher detail. I would post a few pics of my work here but as mercuryus can verify My computer I had all of my modeling work on died and is now a fresh piece of empty hard drive (aside from windows and a few tools of course). Over the next few days I will try and whip up something to show what I can do.
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Re: 3d Modeler and Texture artist Available for hi
[Re: lostclimate]
#147531
08/12/07 07:41
08/12/07 07:41
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Anonymous
Unregistered
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Anonymous
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OK - then let's start over with the same deal we already had? Will you?
mercuryus
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Re: 3d Modeler and Texture artist Available for hi
[Re: ]
#147532
08/12/07 10:29
08/12/07 10:29
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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I hope you do unpaid jobs also? If so contact me on MSN
"Yesterday was once today's tomorrow."
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Re: 3d Modeler and Texture artist Available for hi
[Re: Inestical]
#147533
08/12/07 23:52
08/12/07 23:52
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Posts: 4,771
Bay City, MI
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Well yesterday and today I started working on something to show. It's not much, just a head (haven't even made the eyes or hair yet) but it does show what skill level I'm capable of. Also comments an crits are very welcome. @mercuryus PM'ed you @Inestical I cant do free work for the moment (need my rent money) but when I get some free time I will contact you because its always nice to have useful practice work.
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Re: 3d Modeler and Texture artist Available for hi
[Re: lostclimate]
#147535
08/13/07 09:50
08/13/07 09:50
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The overall proportions look good.
But the ear is way too high placed and the nose is too sharp.
And I dont see a reason for a normalmap in the last picture. With a normal-map you could fake all details in the ear, the wrinkles and other details.
Models, Textures and Games from Dexsoft
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Re: 3d Modeler and Texture artist Available for hi
[Re: Machinery_Frank]
#147536
08/13/07 16:26
08/13/07 16:26
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Bay City, MI
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if you saw it in motion the wrinkles, ear, and several other not geometry details are visible. They are just not obvious in static pictures because I turned the specular down so it didn't look so plastic. Also i dont know why the normal map makes the nose look so sharp, if you look at the other pictures it doesnt do that.
Edit- Still taking jobs if someone is interested.
Last edited by lostclimate; 08/13/07 16:31.
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Re: 3d Modeler and Texture artist Available for hi
[Re: lostclimate]
#147537
08/13/07 23:22
08/13/07 23:22
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Joined: Jun 2005
Posts: 66 USA
Chasarsis
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 66
USA
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I don't know what map size you used, but that texture is really blurry. Something I do to avoid that is to do what you've done overall, which is get a general gist of the features, but then I'll go in close for a little while and detail out each individual area. The colors you're using + the blurriness kinda makes it look cartoony Like I should talk Also, you're details aren't showing up in your normal map very well. Did you use a sculpting program to create it or is it hand painted in Photoshop?
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Re: 3d Modeler and Texture artist Available for hi
[Re: Chasarsis]
#147538
08/14/07 01:16
08/14/07 01:16
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Posts: 4,771
Bay City, MI
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I used a sculpting tool, all i did is go use blender, make the lowpoly version, skin it, subdivide (as much as I could get which is like 78,000 polys on my desktop without lagging). and then I use the scuplting tool. as far as the size of the skin its actually 1024x1024 for only the face, but I figure since its that blurry I can shrink it without losing much detail anyways. but I will take what you said into consideration.
I still havent gotten any offers, except for one that I need an animator to help me with if someone is looking to do some light paid modeling.
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