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3d Modeler and Texture artist Available for hire #147530
08/12/07 03:56
08/12/07 03:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I am currently accepting clients for 3d modeling. I can make both organic and inorganic objects well including *REAL* normal maps for creating higher detail.

I would post a few pics of my work here but as mercuryus can verify My computer I had all of my modeling work on died and is now a fresh piece of empty hard drive (aside from windows and a few tools of course).

Over the next few days I will try and whip up something to show what I can do.

Re: 3d Modeler and Texture artist Available for hi [Re: lostclimate] #147531
08/12/07 07:41
08/12/07 07:41

A
Anonymous
Unregistered
Anonymous
Unregistered
A



OK - then let's start over with the same deal we already had?
Will you?

mercuryus

Re: 3d Modeler and Texture artist Available for hi [Re: ] #147532
08/12/07 10:29
08/12/07 10:29
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
I hope you do unpaid jobs also?

If so contact me on MSN


"Yesterday was once today's tomorrow."
Re: 3d Modeler and Texture artist Available for hi [Re: Inestical] #147533
08/12/07 23:52
08/12/07 23:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Well yesterday and today I started working on something to show. It's not much, just a head (haven't even made the eyes or hair yet) but it does show what skill level I'm capable of. Also comments an crits are very welcome.








@mercuryus
PM'ed you

@Inestical
I cant do free work for the moment (need my rent money) but when I get some free time I will contact you because its always nice to have useful practice work.

Re: 3d Modeler and Texture artist Available for hi [Re: lostclimate] #147534
08/13/07 01:28
08/13/07 01:28
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I wanted to show what it looks like with the normal map, admittedly the below picture was rendered in blender, but I am showing it to show the detail of the normal map. Here is the head with only 372 polys (some of them are quads tho)



Re: 3d Modeler and Texture artist Available for hi [Re: lostclimate] #147535
08/13/07 09:50
08/13/07 09:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The overall proportions look good.

But the ear is way too high placed and the nose is too sharp.

And I dont see a reason for a normalmap in the last picture. With a normal-map you could fake all details in the ear, the wrinkles and other details.


Models, Textures and Games from Dexsoft
Re: 3d Modeler and Texture artist Available for hi [Re: Machinery_Frank] #147536
08/13/07 16:26
08/13/07 16:26
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
if you saw it in motion the wrinkles, ear, and several other not geometry details are visible. They are just not obvious in static pictures because I turned the specular down so it didn't look so plastic. Also i dont know why the normal map makes the nose look so sharp, if you look at the other pictures it doesnt do that.

Edit- Still taking jobs if someone is interested.

Last edited by lostclimate; 08/13/07 16:31.
Re: 3d Modeler and Texture artist Available for hi [Re: lostclimate] #147537
08/13/07 23:22
08/13/07 23:22
Joined: Jun 2005
Posts: 66
USA
Chasarsis Offline
Junior Member
Chasarsis  Offline
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Joined: Jun 2005
Posts: 66
USA
I don't know what map size you used, but that texture is really blurry. Something I do to avoid that is to do what you've done overall, which is get a general gist of the features, but then I'll go in close for a little while and detail out each individual area.
The colors you're using + the blurriness kinda makes it look cartoony

Like I should talk



Also, you're details aren't showing up in your normal map very well. Did you use a sculpting program to create it or is it hand painted in Photoshop?


My Portfolio at Spiralpowered.com
Best way to contact me is @ rfoux@spiralpowered.com
Re: 3d Modeler and Texture artist Available for hi [Re: Chasarsis] #147538
08/14/07 01:16
08/14/07 01:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I used a sculpting tool, all i did is go use blender, make the lowpoly version, skin it, subdivide (as much as I could get which is like 78,000 polys on my desktop without lagging). and then I use the scuplting tool. as far as the size of the skin its actually 1024x1024 for only the face, but I figure since its that blurry I can shrink it without losing much detail anyways. but I will take what you said into consideration.

I still havent gotten any offers, except for one that I need an animator to help me with if someone is looking to do some light paid modeling.

Re: 3d Modeler and Texture artist Available for hi [Re: lostclimate] #147539
08/16/07 18:33
08/16/07 18:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
no takers? I have some more examples I've been working on a model pack take a look:









and no these arent renders, this is representative of how they would show up in 3dgs because I have no lighting from the modeler added to them.

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