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Power Render decline
#147740
08/13/07 21:09
08/13/07 21:09
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Well , with this announcement , it only prooves the engine don't sell well and community like more than 6,7 or more years have never grow up a lot ! When you can have the engine and source for only 100$ it's like the dead Cypher engine , the end is near ! Caus if the engine would sell well , you would never find such offer ! I've tried it , and don't like it's complicated code, as complicayed than Torque C++ , big bugs with 3DSMAX plugin ... home page Well like Beyond Virtual engine that is sinking , it's just a thread to warm people !!
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Re: Power Render decline
[Re: lostclimate]
#147742
08/14/07 00:03
08/14/07 00:03
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Joined: Oct 2006
Posts: 91
Ghost
Junior Member
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Junior Member
Joined: Oct 2006
Posts: 91
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Re: Power Render decline
[Re: Felixsg]
#147745
08/14/07 10:50
08/14/07 10:50
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
And now with A7 I think you can have the same power of the majority of the engines, we need a new tech demo
First we need a working map/shadow compiler It is still broken in A7.
I once used to work with PowerRender. It has a very impressive material editor. You can choose specularity, bump-mapping, channels and textures very easily. There is a world-editor and some other tools and decent help files.
Our programmer liked it at first glance but later found a few bugs (e.g. with terrain).
But that was last year.
Models, Textures and Games from Dexsoft
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Re: Power Render decline
[Re: Machinery_Frank]
#147746
08/14/07 18:50
08/14/07 18:50
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Ok perhaps the workflow was good , like KJAPI engine where you had a window on 3DSMAXdirectly to choose your diffuse,spcular, normal, glow maps directly and preview directly in 3DSMAX animation in a Window of KJAPI engine running ! If some sort of plugin could be done for Blender Power Render author , lonewolf is working on PR7 , but like Blitzbasic that is really outdated , no more evolving , but it was a very fun engine to use indeed ! Well ... let's wait future for people that like to wait
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Re: Power Render decline
[Re: Felixsg]
#147748
08/16/07 00:16
08/16/07 00:16
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Felixsg: "I know you (the expert) don't like to much gamestudio" That's all the contrary in fact I talk about other engines etc ... but the one i use to experiment, create fast is 3DGS (even if i repeat i would like it to be like Torque World editor mor : all tools integrated in the same window). No like i also said before : 3DGS future is bright indeed if 3DGS team can bring up lot more panels to do all by mouse : choose/tweak shaders , for models some panel with standard texture slots like normal,specular,diffuse would be great ... Comparing can only makelor more users asking better workflow and it can only be benefic ... Well one day perhaps 3DGS will be near Cryteck sand box (far cry editor)
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