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Redthorn - Survival Horror
#148314
08/16/07 12:13
08/16/07 12:13
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Joined: Jul 2003
Posts: 893 Melbourne, Australia
Matt_Coles
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OP
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Joined: Jul 2003
Posts: 893
Melbourne, Australia
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This semester at university we have to create 3 levels for a game, we decided on making a co-op survival horror after eating a packet of cheezels. We've completed concept art, map designs and the design document, now we're on to making the game. Concept art done by Nicole Tekin And My Start At The Modelling Any comments, critiques or ideas? Thanks Matt Coles
Last edited by Matt_Coles; 08/16/07 12:18.
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Re: Redthorn - Survival Horror
[Re: achaziel]
#148316
08/16/07 12:32
08/16/07 12:32
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Joined: Jul 2003
Posts: 893 Melbourne, Australia
Matt_Coles
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Big post since being inactive for so long... lol, noticed when I posted, and resized them all. We only have 14 weeks to produce it before it's due in to university for marking, we hope to develop it further in the holidays. The story is that creatures have infested a small town called redthorn and the players (being co-op) have been sent into clean the mess up, there are environmental puzzles all the way through the three maps the players have to fight through. We really hope to further the story after the due date though. We have two main characters in our game, jack and alice Sheree Chuang did the two main character designs Some more concept art by Nicole Tekin: Lastly map designs by me: Thanks, Matt Coles
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Re: Redthorn - Survival Horror
[Re: achaziel]
#148318
08/16/07 13:28
08/16/07 13:28
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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Posts: 652
Netherlands
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Are you going to use A6 or A7 as developing engine? Or a completely different engine? Anyway, the concept art is awesome and I wish I had the ability to draw such things.
Good luck developing,
b-studio
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Redthorn - Survival Horror
[Re: ShoreVietam]
#148322
08/16/07 16:58
08/16/07 16:58
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
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Joined: May 2002
Posts: 2,541
Berlin
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a "dali" survival horrer. Yes, that should work... Well, on the second view it´s not so 100% dali. Rather a mix of Max Ernst and Dali.
:L
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Re: Redthorn - Survival Horror
[Re: EX Citer]
#148323
08/16/07 17:51
08/16/07 17:51
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I guess this looks like a solid start to work out the basic fundaments for your game Good luck !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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