I have come across this same problem before. It must be the player walking into it. Unfortunately I could never come up with a solution. Maybe you can try something with push values?
EDIT | What about just doing a precalculated shot with a trace and then moving the passable ball as one would expect, with gravity, etc? Probably would be hard to do.
Another thought...
Are you using the physics engine for the ball? If so you can set the ball to ignore the player, if I remember corectly.
By the way your HUD models look quite nice.
2nd EDIT | It looks also like either your impact events for the ball are not correct or maybe glide is on?