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The Wonderful End of the World (Playable Alpha-2) #148815
08/18/07 00:53
08/18/07 00:53
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


This is the Alpha-2 test of The Wonderful End of the World, our upcoming title for Windows. I'd like to thank everyone who commented in the other thread (and to apologize for not replying to the questions -- all the keys on my keyboard were stolen earlier this month). You can grab the demo here:

www.dejobaan.net/dl/wonderful_end_of_the_world_alpha-2.zip

Controls are WASD+Mouse; Mouse+LMB; or Gamepad. The game may require a Pixel Shader Model 2.0 3D card, but then again, it might not. It certainly looks better with one (thanks to Ello's toon shader).

Comments, questions, and suggestions welcome!


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: The Wonderful End of the World (Playable Alpha-2) [Re: Ichiro] #148816
08/18/07 09:47
08/18/07 09:47
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

I'd like to thank everyone who commented in the other thread (and to apologize for not replying to the questions -- all the keys on my keyboard were stolen earlier this month).

Controls are WASD+Mouse; Mouse+LMB; or Gamepad. The game may require a Pixel Shader Model 2.0 3D card, but then again, it might not. It certainly looks better with one (thanks to Ello's toon shader).




hehehehee, loving your humour as allways

about the game... KATAMARI DAMACY!!! woooot, loving this game you guys made
*goes off for another round*

thanks and regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: The Wonderful End of the World (Playable Alpha [Re: Helghast] #148817
08/18/07 10:09
08/18/07 10:09
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
OMG Thats a so f***** great game , dude i love that! Please don'T stop devolping it..

I would like if the movement would be a bit easier (faster rotation) and a free play-level without time-limit, so that you can become REAALLLYY big (e:ok, i practice a bit and become lager already and become common with the control, but t would be still good)

OMG GREAT GAME AND SO FUN!! make it bigger better and sell it! i'll buy it for sure

PS: i guess the shader con be also work for 1.4 already...

edit: and the sound is also pretty cool

Last edited by Scorpion; 08/18/07 10:39.
Re: The Wonderful End of the World (Playable Alpha [Re: Scorpion] #148818
08/18/07 13:25
08/18/07 13:25
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Lol, too bad the time is so short


Click and join the 3dgs irc community!
Room: #3dgs
Re: The Wonderful End of the World (Playable Alpha [Re: Joozey] #148819
08/19/07 13:47
08/19/07 13:47
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I want more time as well...
But the timelimit makes me play it again and again. At first I saw the cars and thought I want to get them, then on the next try I got them but noticed that the Level is even bigger and I planned to get the buses and later I wanted to get the dinosaur. Now my next goal is a building
The gameplay is fantastic and the balance seems to be already perfect.
Bugs? Where are bugs, I haven´t noticed any...
As scorpion mentioned, the turning should be a bit faster.
And the behavior of the objects wich are forming me looks a bit strange when I get stuck between two larger objects (But I alwayscame out there without any problems).
I really love your game

Thanks for sharing this version,
Slin

Re: The Wonderful End of the World (Playable Alpha [Re: Slin] #148820
08/19/07 13:56
08/19/07 13:56
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
you got the dino? me not
my brother is now crazy at it...he asks me all the time if i can let him play...

Re: The Wonderful End of the World (Playable Alpha [Re: Scorpion] #148821
08/19/07 14:10
08/19/07 14:10
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Quite funny, but I still didn't get the goal of it. ^_^


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: The Wonderful End of the World (Playable Alpha [Re: Ichiro] #148822
08/19/07 15:42
08/19/07 15:42
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
really nice
but the perfomance is horrible

Re: The Wonderful End of the World (Playable Alpha [Re: Samb] #148823
08/19/07 16:05
08/19/07 16:05
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
game is oaky. a little bit sense-free but okay. i would add an option during the game to return to the main menu...

technology wise, its top!

Last edited by SPlKE; 08/19/07 16:05.
Re: The Wonderful End of the World (Playable Alpha [Re: sPlKe] #148824
08/19/07 16:47
08/19/07 16:47
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Fantastic game, great fun. I could never play Katamari Damacy, so I toally can't tell you that there are similarities

Of course, given that this is an Alpha, I probably can't expect too much as far as variety of objects go. Yes, I'm aware that there are plenty even now, and I can't say that I don't love apples moving in paths (after all, who doesn't?!), but still, a few more objects and a few less cubes would be awesome.

The game itself was fun to play. It's stupidly addicting to grow more and more. Due to the environments, you can also see how big you are compared to things everyone knows. Still, you should add a small text somewhere on the screen showing me that I am now x metres (or feet) tall. Shameless plug: In my own game Trouble Tower, I included an option that always compared the current high to important landmarks. Maybe you could add an option like this and notify me when I surpassed the height of a blue whale or the tallest oak and whatever you can think of. It's always motivating if you surpass real life!

The performance was pretty bad on my computer. Given that my computer isn't exactly new, that might be okay (depending on your target audience), especially as you'll likely improve the performance. Did you have the sun move around the whole time? The shading of the objects changed. I don't know if that effect is really that great, but then again, it doesn't bother me either. Maybe one could do more with that. In case there are any more shaders (I distinctly remember something that looked like blur around some moving objects, but that might have been either transparent models you create behind them or just my eyes playing tricks on me (I'm tired )), then I would love the option to switch them off. Also, when you have a lot of objects collected, then the game naturally becomes slower. Maybe you could remove smaller objects or go a few LOD-steps below (although the models seem kinda lowpoly already!).

Speaking of the objects: Everything that lives should be animated. The spiders should move their legs like crazy and the humans too. They could even say something. Like "Oh, not again" or actually something funny that I can't think of, given that a) my english sucks (I was told that this is in fact the case, so I now use this as a poor excuse for almost everything) and b) I'm not funny at all (strangely enough, I was told that this is the case as well! Cruel world, huh?)

The controls. Oh, the controls! I see you included inertia. I could understood that if I were controlling, say, a giant ball that all these things stick too (hah! How could I think of that? The very idea!) but given that I am some kind of badass super mega-roboter, I should have a little less of that. Yeah, I'm fine with a little inertia and you might even increase it the taller I get. But especially at the beginning, I should have no inertia at all, given that I am, in fact, without any mass. Aside from the magic light I emit, but given that its magic, it shouldn't have any inertia. Or maybe magic inertia.

The camera... Could you, please, add a way to change cameras tilt as well? That would be great. Often, I run around and I think "man, I wish I knew where I am walking right now", but I don't know, because the camera finds only the floor suitable enough for me to see. Don't get me wrong, there are some very nice (and some very simple ) floortextures you have there and I appreciate your effort to show me these, but sometimes, I just feel like watching other things that I may deem more important depending on the situation. True, in some situations, few things are more important than the floor I'm walking on (speaking of which, I totally thought I'd fall through the floor in the pacman-level and when I didn't, I was like "whoa, there even is that cool-looking thing down there! Hello, cool-looking thing!", when a ghost bumped into me and I was very surprised, given that I couldn't see him), but you should still provide me with the option to at least have limited control about the tilt of the camera. Or maybe there is one and I haven't noticed, in which case you may please ignore the above.
Whats even more important is that the camera just goes through everything and lets me the the other side of the fence when I would really need to see the player (as much as I love the texture of the fence). So add collision to it! Also, sometimes a little delay in the cameramovement (but just a small little delay, as if it were accerlating) can make the whole thing seem more dynamic. Maybe thats worth a try.

I like the artwork. by which I mean, the menuscreen and the ending screen. It's simple and not really that much too look at, but its clean and has a distinctive style. I like it. And at the end, a voice talked to me! It told me that my grade was either "C-", "D" or "C", which probably means that I should be ashamed and refrain from posting it here. A grade system is a great motivator though, so I am fine with it.
However, some of the textures are painfully plain. Yeah, right, its "toony". We get that. A little more detail is allowed, anyway. Although I guess that will be added and is just one of these "alpha"-things.

What I really miss is a score. At the end it tells me the amount of objects I collected and I am like "Oh, nice". I'd love to see some more statistics. How tall was I at the end? What was the tallest thing I collected, how many living things have I found? Then, you should include a scoring system. Say, (I love inventing scoring systems), say every object gives a base amount of points depending on its size (either on categories (10, 20, 50, 100, whatever) or directly tied to vec_dist(my.max_x,my.min_x)*k or whatever). Whenever I pick up an object, I have x seconds to get more. When I get the next one, the timer goes back. The sum of the score of the objects is multiplied by the amount of objects I had, that number is added to my score. Yay for combos! You could also add powerups that increased the time for combos or something along these lines. Or, you could create a completely different combosystem and ignore what I just said! Because otherwise, I might just sue you for using the combosystem I totally ripped off from the "Tony Hawk"-games.

Back in the day, games used to increase the speed of the music when the time ran out. That might be cool in this game, too! Everything that makes things hectic (without any loss in control) and gives the player a little stress is good!

So, in summary (because often people complain about the length of my posts), this is my wishlist, that you may or may not ignore: Decrease the amount of inertia and make it proportional to the size of the player. Show the score (by which I also mean: create a scoring system) and the size of the player. Improve the performance. Give me options. Improve the camera by letting me see everything (i want). More objects.

Despite all this, the game does look very promising and is exactly that kind of crazy fun that I absolutely love. Great work.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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