Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn), 581 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 2 1 2
Re: The Wonderful End of the World (Playable Alpha [Re: Error014] #148825
08/20/07 08:02
08/20/07 08:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very interesting game-play.

After collecting tons of stones, cars and humans in the second level the game crashes with the message "unknown error -2113929204"


Models, Textures and Games from Dexsoft
Re: The Wonderful End of the World (Playable Alpha [Re: Machinery_Frank] #148826
08/21/07 04:45
08/21/07 04:45
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Thank you to all who gave the game a look (and a special thanks to Error014 for his thorough feedback -- that means more to me than you know, Sir). I've distilled all the above into the following:

- Freer rotation/inertia.
- Perhaps increase rotation resistance on growth?
- No-time-limit runs.
- UI features (e.g., return to main menu).
- More variety of objects.
- On-screen feedback on size (compare to landmarks!).
- On-screen feedback on mass.
- On-screen feedback on # objects.
- End-of-game scoring on above.
- Optimizations, optimizations (LoD, etc.).
- Less sun movement.
- More/different shaders?
- More animation! Everything that lives->animated.
- Amusing animations/effects.
- Camera tilt so you can see more of the level?
- Bug: Camera goes through things, obscuring view.
- More detail e.g., on plain surfaces.
- Combos!
- Error -2113929204. Maybe shader-related? DX-related?

Looks like we have plenty of work ahead of us. We'll make y'all proud.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: The Wonderful End of the World (Playable Alpha [Re: Ichiro] #148827
08/21/07 11:03
08/21/07 11:03
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Keep in mind though that no-time-limit runs CAN make the game boring pretty fast, as it will sort of take a way the magick from this game. If you include no-time-limit runs next to time-limited-runs theres a chance that people play no-time-limit most of the time. Better unlock no-time-limits when you succeeded a time-limited-level. Or you could make no-time-limit levels without any story purpose and make a nice story for the time-limitted levels. You could also mix the two together ofcourse for the game story quest, sometimes time limits, sometimes plain objectives.

Im really eager to play no-time-limitted levels, but after I did play for an hour or so I've seen it all and probably quit... Well that's my opinion

Oh and work on the performance as well

Last edited by Jostie; 08/21/07 11:06.

Click and join the 3dgs irc community!
Room: #3dgs
Re: The Wonderful End of the World (Playable Alpha [Re: Joozey] #148828
08/21/07 11:06
08/21/07 11:06
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
So.. the error is a feature? True Windows product

I'm looking forward on this and hopefully will be able to give some more precise commenteary (*cough*bashitdownlikehell*cough*), but I'm rather busy atm...


"Yesterday was once today's tomorrow."
Re: The Wonderful End of the World (Playable Alpha [Re: Inestical] #148829
08/21/07 11:25
08/21/07 11:25
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
i would also like the idea that you can unlock things..maybe powerups you can use...or faster movement or maybe crazy balls that calloct smalls things for you, too or that you can'T pushed by bigger objects anymore or...

@jostie
a no-time-level needs some restrictions, so that it still worth to do the with-time-level. Maybe that you don't get any highscore or grade, that you can'T use powerups (if they will be implemented) and similar things.

AND i still don'T get it to take the houses, that drives me crazy!

Re: The Wonderful End of the World (Playable Alpha [Re: Scorpion] #148830
08/21/07 15:35
08/21/07 15:35
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
I'm against the removal of the time-limit. The game is about growing by picking up objects, which is an easy thing to do (just run over them). The only challenge comes from the time-constraint and as such, it is the main thing that makes the experience fun and challenging. If you were to remove it, then one would play each level once or twice, pick up everything until they have picked up all there is and then quit, as they'd have seen everything. The way it is now, however, doesn't allow this. I mean, just look at what Scorpion just said:

Quote:

AND i still don'T get it to take the houses, that drives me crazy!




That is why he keeps playing. Even though you have no goal set in the game at this point, we still all keep playing because we want to get the cars, the houses, the dinosaur (depending on how often we played ). You might be able to remove the time-limit when you instead add a different challenge to the game (make it more of a puzzle-game, maybe?), but I can't think of something thats simple and fun. Just keep the timelimit.

An alternative I could agree to would be that after you finished the level with timelimit, that you can play a little longer (say, 400 instead of 250 seconds) next time, so it is easier to access other parts of the level. However, be careful with such adjustments, as this could easily take out the challenge and then the game will lose some of its... uh, addictiveness. Is that even a word? Well, it should be.

Will you also add other goals to the game? "Pick up x cars"? "Reach the zeppelin"? That should keep us busy

Another thing that was mentioned in the other thread were different player-characters. Right now, I get the super-fighting-mech in every level. Maybe one could unlock different characters? On the beach a crab or whatever you can think of (although a crab does allow you to make jokes relating to "giant enemy" or "massive damage"). Maybe (although I guess I'm stretching it a little here) you could also morph from one form into a different one when you unlocked them or similar things... A spider could move up and down walls, the mech is very fast, a bird could fly, etc. etc. Maybe thats worth a try? It would certainly make this game stand out from Katamari and it would give you a reason to retry an older level: Maybe with my new ability, I can go there and get that...? (EDIT: Maybe there might be restrictions as to when you can use these, i.e. you have to have collected at least x objects before you can use character Y)

From a technical standpoint: I'll guess that you assign the models I picked up to a random vertice and have it move there, stay there and align itself to the normal of it. Right? In that case, you should simply be able to either assign a new random vertex after morphing (or do something even more exotic and save a percentage and get that vertex or whatever you can think of). I think a transformationsequence with lots of things could look fun!
The downside of it is that it will likely get even slower then, depending on the action you've assigned to these objects right now.

Another thing are little details: I ran over a hydrant and picked it up? Well, then create a small water fountain for a few seconds. Things like that might help to make it all seem "alive", but its really not a major point and certainly nothing that is a priority at alpha-status. But someone had to say it

Oh, and while I'm at it, could you at a "Ready? GO!"-kind of thing? It's likely that this is one of these alphathingies, but its driving me insane

How many levels do you plan to have in the full version?

And thats about all the criticism I can think of right now. This could easily become a hit.

It should also be noted that the music of the game is stuck in my head.

Last edited by Error014; 08/21/07 21:22.

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: The Wonderful End of the World (Playable Alpha [Re: Ichiro] #148831
08/26/07 12:14
08/26/07 12:14
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I guess I can't really add anymore comment to that, Error is a really criticus ^^
I hope you can indeed make us all proud

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1