Yeah F_Frank
In fact C# is as easy as Basic language , but more powerfull with some OO.
Look at some C# code of a simple XNA demo , and you'll see how easy it is
The problem , it's an engine even if easy, no world editor, and all others panel !
I know Blade3D , there is also one other promising :
Visual 3D Now is these engines lot of work or only some sort of compilation of collected code and demos ?
But yes , they seem to have world editor ... after that do they have
LOD , shaders appliable to only the more nearest LODs ,
dynamic light taked account for shaders ? grass management ?
In fact you need to test some demos or do a simple scene with them ,
any simple 3D object find on the web with normal/specular maps to test the engine.
I'm following 2D shoot em up (perhaps with 3D objects ???) for the moment
But i think Xna is going teh good way
Total Power for Direct DX access and easy to program.
For a racing game without Special optimisation , you can do it ,the more difficult would be integrate a 3D physic engine and apply to your vehicles
A last one , with sweet normal mapping, glow lights and other things
Xna 3D shoot