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Re: WED tutorial questions
[Re: stealthcoder]
#149320
08/24/07 16:13
08/24/07 16:13
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Joined: Sep 2003
Posts: 733 Whitefish, Montana
JazzDude
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User
Joined: Sep 2003
Posts: 733
Whitefish, Montana
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1) Level leaking can probably be fixed by using the "snap" option so that blocks are perfectly aligned. It's the little slider with the W-V at the top. Overlapping also works. 2) I never use smooth so I can't help you with that. 3) Look for the flame model by going to Object/Load Entity if it doesn't show in the "add" window. (Are you sure it isn't a sprite?) I haven't done that tut so I'm just making untried suggestions. 
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Re: WED tutorial questions
[Re: JazzDude]
#149321
08/25/07 03:37
08/25/07 03:37
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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The WED tutorials are outdated for latest A7. In short: In File->Map Properties, set "Mesh Size" to zero. <- I think this is synonym to A6 compatible mode. http://manual.conitec.net/newfeatures70.htmI guess if there is a light in level but no BLOCK surround the light, you will got W092. In the manual, the description of Map Properties->Mesh Size Quote:
Threshold value for a group to be compiled as a single mesh (like the Single Mesh flag in Group Properties). Use this option to optimize the rendering speed of levels. Most 3D cards achieve the best performance when rendering meshes of about 1000 polygons. !! Note that this option will create concave blocks, so you need to activate Create Meshes for compiling.
Now do some experiment. 1. Create a hollow cube block, and add a light inside it. 2. Set Mesh Size to 0, the map compiler will compile with no error. 3. Now set the Mesh Size to 36, you will got W092.
Why? Look at the block properties, for the cube hollow block, "All face" is 36.
That means if you set mesh size to 36, the map compiler will create the hollow cube to mesh, so no block surround the light. So set the mesh size less then 36 you will not get any error.
4. Add a 8 cylinder, scale it bigger to surround the hollow cube block. Then hollow the cylinder. 5. Leave the Mesh Size to 36, compile the level, no error. 6. Now set the Mesh Size to 68, compile, W092 again The hollow 8 side cylinder has 68 faces. The map compiler convert both hollow cube and cylinder to mesh, no block surround the light again.
For the smooth problem, I guess because: The smooth cause the block "merge" in the level block, cause a concave block create, produce concave block error. Then the total face of the merged block is less then the Mesh Size, cause no block surround the light, produce W092 error.
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