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WED tutorial questions #149319
08/21/07 09:08
08/21/07 09:08
Joined: Aug 2007
Posts: 1
Montreal
S
stealthcoder Offline OP
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stealthcoder  Offline OP
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Joined: Aug 2007
Posts: 1
Montreal
Hello everyone,

This is my first post. I have just discovered 3dgamestudio and I am so impressed with all the features it has and how user friendly it is. Thank you for producing such a great product!

I have started learning how to use 3DGS by reading the "WED Tutorial" and a couple of questions have come up. If anoyone can help that would be great.

1) I am getting a warning message:

WARNING W092: Level leaking!

This doesn't sound good, what causes this?

2) During the tutorial, in the page "Light & Shadow II", it talks about adjusting a textures setting to "Smooth" to decrease the sharpness of the edges. When I try to set the "smooth" feature of the texture the level will no longer complile (I get error messages that say: WARNING block 0 is concave enable -mesh option to allow...,and CRITICAL ERROR E003 - no visible blocks on map)


If I go back and get rid of the "smooth" option everything complies fine.

Is the "smooth" option disabled on the trial version of the software (which is what I am using)

OR am I doing something wrong?

3) On the next page "Light and Shadow III", they put a flame in the fire place. We are told to go to "Objects>Add Model" to find this flame.mdl file, but when I go there my "Add Model" menu is totally empty and there is no where to click to explore.

Can you tell me where I can get the models, in particular flame.mdl from the tutorial.


THANK YOU, and I look forward to bieng a member of this forum.

-Terry

Re: WED tutorial questions [Re: stealthcoder] #149320
08/24/07 16:13
08/24/07 16:13
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
1) Level leaking can probably be fixed by using the "snap" option so that blocks are perfectly aligned. It's the little slider with the W-V at the top. Overlapping also works.

2) I never use smooth so I can't help you with that.

3) Look for the flame model by going to Object/Load Entity if it doesn't show in the "add" window.
(Are you sure it isn't a sprite?)

I haven't done that tut so I'm just making untried suggestions.

Re: WED tutorial questions [Re: JazzDude] #149321
08/25/07 03:37
08/25/07 03:37
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
The WED tutorials are outdated for latest A7.

In short:
In File->Map Properties, set "Mesh Size" to zero. <- I think this is synonym to A6 compatible mode.
http://manual.conitec.net/newfeatures70.htm

I guess if there is a light in level but no BLOCK surround the light, you will got W092.

In the manual, the description of Map Properties->Mesh Size
Quote:

Threshold value for a group to be compiled as a single mesh (like the Single Mesh flag in Group Properties). Use this option to optimize the rendering speed of levels. Most 3D cards achieve the best performance when rendering meshes of about 1000 polygons. !! Note that this option will create concave blocks, so you need to activate Create Meshes for compiling.




Now do some experiment.
1. Create a hollow cube block, and add a light inside it.
2. Set Mesh Size to 0, the map compiler will compile with no error.
3. Now set the Mesh Size to 36, you will got W092.

Why? Look at the block properties, for the cube hollow block, "All face" is 36.

That means if you set mesh size to 36, the map compiler will create the hollow cube to mesh, so no block surround the light. So set the mesh size less then 36 you will not get any error.

4. Add a 8 cylinder, scale it bigger to surround the hollow cube block. Then hollow the cylinder.
5. Leave the Mesh Size to 36, compile the level, no error.
6. Now set the Mesh Size to 68, compile, W092 again The hollow 8 side cylinder has 68 faces. The map compiler convert both hollow cube and cylinder to mesh, no block surround the light again.


For the smooth problem, I guess because:
The smooth cause the block "merge" in the level block, cause a concave block create, produce concave block error.
Then the total face of the merged block is less then the Mesh Size, cause no block surround the light, produce W092 error.

Re: WED tutorial questions [Re: stealthcoder] #149322
08/30/07 20:39
08/30/07 20:39
Joined: Aug 2007
Posts: 26
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SteveA Offline
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SteveA  Offline
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Joined: Aug 2007
Posts: 26
1. I also get the W092 message about leaking (I'm going through the tutorial, too).
2. Setting smoothing also gives me the critical error E003. I can't find reference to this in the docs.
3. When I choose Add, Model, I **do** have a flame. The left side of this dialog is a tree with one element, "TUT_WORK". I think I selected this somewhere along the tutorial (maybe when adding textures?). However, when I add a the flame object and run it, I get the error "<FLAME.MDL>: Bad MDL format.

Terry (or others), if you find a resolution to any of these, I'd be interested in hearing it.

Thanks,


Steve

Re: WED tutorial questions [Re: SteveA] #149323
08/31/07 21:22
08/31/07 21:22
Joined: Mar 2007
Posts: 677
0x00000USA
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MrCode Offline
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MrCode  Offline
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Joined: Mar 2007
Posts: 677
0x00000USA
Well, as for the <FLAME.MDL> Bad MDL format error, it means exactly what it says. It's been saved in a format incompatible with your current Gamestudio version. To fix it, you may want to try opening it in MED, then re-saving it. This should save it in the MDL7 format, which is what newer Gamestudio versions use.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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