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"Detail Map" #10003
08/04/02 21:31
08/04/02 21:31

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Anonymous OP
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Wie mach ich für eine "Detail Map"

Re: "Detail Map" #10004
08/05/02 00:04
08/05/02 00:04
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
Serious User
FlorianP  Offline
Serious User
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Joined: Mar 2002
Posts: 1,774
Magdeburg
Was verstehst du denn unter einer detail-map ???


I <3 LINQ
Re: "Detail Map" #10005
08/05/02 00:08
08/05/02 00:08
Joined: Jan 2002
Posts: 744
Karlsruhe, Germany
xck3001 Offline
Developer
xck3001  Offline
Developer

Joined: Jan 2002
Posts: 744
Karlsruhe, Germany
Ich vermute mal mit detail map meint er ... eine detail map!

Hier die Beschreibung aus der update6.txt, die hat mir eigentlich alles gesagt.

quote:
Detail maps for terrain
If the camera is allowed to get too close to terrain, the surface
texture becomes a blurry mess due to the high magnification. For
adding little details, like bumps and cracks visible at close
distance, a detail bitmap can be added to a terrain entity. For
adding a detail bitmap, perform the following steps:

- Open the MED skin editor
- Create a second skin
- Select the second skin
- Import the bitmap that should become the detail map
- Uncheck "adapt skin points" when the requester pops up
- Select "Convert Skin -> Add Mipmaps"
- Save the terrain

The detail bitmap should be small (like 64x64), tiled, true colour
and medium bright. It must have a different size than the normal skin
for being recognized as detail map. An example (detail.pcx) is
included in the template folder. The predefined detail_size variable
gives the number of detail pixels per terrain surface pixel (default
4). Example:

detail_size = 10;

This way the terrain looks much better even when a lower resolution
surface image is used. Note that some old video cards (like Voodoo3
or ATI Rage) don't support detail maps. When detail_size is set at 0,
detail maps are switched off.



Re: "Detail Map" #10006
08/07/02 02:57
08/07/02 02:57

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Danke !!!!!!!!!!!!!!!!


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