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Re: Infinite Terrain
[Re: jedilq]
#149621
08/24/07 09:17
08/24/07 09:17
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Joined: Jan 2007
Posts: 651 Germany
RedPhoenix
User
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User
Joined: Jan 2007
Posts: 651
Germany
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Well just an idea, don't know how difficult it would be to make it... If I got you right, your problem is not the infinte terrain generation, but the level_limit at 100000. I don't know what happens when a object reaches that limit (never got so far), but if it's a problem, why don't you move the level, instead of the player? That means your player is fixed at the centre of the level and the landscape is moving undere his feet when he's moving. Then you could generate endless chains of terrain, and you'd never reach any limit. The difficulty is, that you need a completly different movement code, and everything else in the level than the player has to move. Don't know whether this was useful for your project, I think this concept has already been used in some game like older flightsimulations.
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Re: Infinite Terrain
[Re: jedilq]
#149622
08/24/07 09:45
08/24/07 09:45
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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Some info for you :
- In AUM 44, there is a tutorial about infinite terrain.
- The maximum level size is increased to 250,000 quants in A7
- I've tried to place 2 models from +/-600,000 to +/-800,000 quants, the c_move function is still work perfectly, but I'm not sure is there any side effect when you place more entities and blocks in the level as I stated above I'm just tested with 2 models only.
Good luck!
Last edited by vlau; 08/24/07 09:51.
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