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Re: Animated Sprites
[Re: Tristan3D]
#149632
12/19/07 06:26
12/19/07 06:26
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Joined: Aug 2006
Posts: 128 Papua New Guinea
Impaler
Member
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Member
Joined: Aug 2006
Posts: 128
Papua New Guinea
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How did you get the animation to run at all with that texture size and 52 frames? The sprite frames should be square(I think), so a size of 1024x128 would only give you 8 frames, and 52 isn't even divisible by 8!
Murphey's Law: << if anything can go wrong, it will >> (Murphey was an optimist).
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