Does anybody out there have a way of stopping particles from digging into walls if they are too close. I've tried znear... no good for particles. Anybody got the same problem and solved it?
Re: Particles that don't dig into walls
[Re: vartan_s]
#149708 08/22/0721:1308/22/0721:13
you can't avoid particles to pass 2 walls, the only method would be to use sprites + collisions detection OR u detec if the vector is into a solid black (omg, don't ask me for the name of that function :S)
Re: Particles that don't dig into walls
[Re: Scorpion]
#149711 08/27/0714:5108/27/0714:51
you could also calculate the lifespan of the particle once in the init function with a trace in the proper direction and knowing the speed of the particle that should not be a problem...
A bus station is where the bus stops. A train station is where the train stops. On my desk I have a workstation...