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fx_water_mirror question #150017
08/24/07 13:33
08/24/07 13:33
Joined: Aug 2005
Posts: 1,558
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vlau Offline OP
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vlau  Offline OP
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I've applied the "fx_water_mirror" effect to my water terrain
and it works fine. Is there any way or is it possible to ignore
some entities reflected on the water surface?

Thanks for any help.

Re: fx_water_mirror question [Re: vlau] #150018
08/24/07 14:09
08/24/07 14:09
Joined: Jan 2002
Posts: 4,225
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Uhrwerk Offline
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Uhrwerk  Offline
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Set the entitie's flag1 and the view's noflag1 params.


Always learn from history, to be sure you make the same mistakes again...
Re: fx_water_mirror question [Re: Uhrwerk] #150019
08/24/07 15:07
08/24/07 15:07
Joined: Aug 2005
Posts: 1,558
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vlau Offline OP
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set(my,FLAG1) works. Thanks alot!

Hmmm, It was described inside the function,
I'm overlook at this.


Last edited by vlau; 08/24/07 15:16.
Re: fx_water_mirror question [Re: vlau] #150020
08/24/07 15:21
08/24/07 15:21
Joined: Aug 2005
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vlau Offline OP
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One more question about "fx_water_env", I can't get it to work,
no errors but the water.hmp just don't show up. Is it available
for Pro version only?


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