Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 5 of 5 1 2 3 4 5
Re: modelling:) [Re: frazzle] #150414
09/02/07 16:45
09/02/07 16:45
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
thanks pappenheimer, you are right about the eyes and face details. they add a lot.

Re: modelling:) [Re: ello] #150415
09/02/07 21:42
09/02/07 21:42
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
ello,
what's your pipeline for getting stuff out of ZBrush into 3DGSD ? Just saving as OBJ and using MED to import ? How are you handling the UV-map ? ZBrush's "tiles" are great IN ZBRUSH, but pretty hard to use outside of it.

Have you tried some hi-poly stuff with ZBrush 3.1 yet ? I played with one of their sample objects, pushed it to around 4 million polys and then went crazy and used the HD-divide to up that to around 30 million polys

As you said ... it is just plain fun !

Did you work with any normal map and/or displacement map stuff out of ZBrush yet ?

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: modelling:) [Re: Andreas C] #150416
09/03/07 06:15
09/03/07 06:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
atm i import the obj into c4d and export an fbx from there. i think i'll try a direct import into med this evening. btw, the uv-map works most of the time, at certain magnifications you notice the seams. but that counts for every seam, not only zBrush's. i havent tried the ultra high poly counts because my notebook wont handle it, i guess.

normal and displacement map works great

Page 5 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1