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Me262 Work in Process!
#150815
08/28/07 18:17
08/28/07 18:17
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Joined: Nov 2005
Posts: 174 saarland
hahn51
OP
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OP
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Joined: Nov 2005
Posts: 174
saarland
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Hello! For an actual Project I've started to Build an Messerschmitt Me262 in 3D! After 4 Hours Work here the firt pic! I think it looks good up to that point! And it have only 660 polygons^^ I'll update this thread when there's something new Heres The picture: So now please post your comments^^
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Re: Me262 Work in Process!
[Re: TSG_Torsten]
#150817
08/28/07 18:23
08/28/07 18:23
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Joined: Nov 2005
Posts: 174 saarland
hahn51
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hi!
Yes... I Know^^ But i'll try to make the texture better than all i've done^^
Well it will be a very simple flight (simulation) simulation in brackets because it more a action game than a simulation!
I hope i could help you?
Last edited by hahn51; 08/28/07 18:34.
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Re: Me262 Work in Process!
[Re: hahn51]
#150818
08/28/07 20:35
08/28/07 20:35
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Indeed, this looks quite nice and promising so far which is quite positive for the rest of your project Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Me262 Work in Process!
[Re: Nems]
#150820
08/29/07 18:55
08/29/07 18:55
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Joined: Nov 2005
Posts: 174 saarland
hahn51
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Posts: 174
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Ok.... After a loooooong time with Texturing..... The Jet is ready for the first "Flights"^^ Here a Picture! I use the Normalmap and Shader from the Normal Map generator (TSGames) so what do you think?
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Re: Me262 Work in Process!
[Re: hahn51]
#150821
08/29/07 19:09
08/29/07 19:09
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The skinning is good but could be improved, it looks like you've used a 512X512 texture file because of the low resolution the texture radiates. Using a size of 1024X1024 for an object that will be the main model in your game is quite acceptable Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Me262 Work in Process!
[Re: VPrime]
#150824
09/03/07 10:58
09/03/07 10:58
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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I'd have to agree, I think people are shader crazy. A good rule of thumb, if you can produce an game that looks excellent without the use of shaders, then you are ready to start using a shader. I wouldn't hide a poor skin, or model under a shader. Also, why use a normap, on something that isn't super-realistic, or in special need of a normalmap. I can't think of a game that ever used normals unless it was trying to achieve that ultra-realistic feel.
I like the plane model, but you definately need a new skin.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
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yours truly
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