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Me262 Work in Process! #150815
08/28/07 18:17
08/28/07 18:17
Joined: Nov 2005
Posts: 174
saarland
H
hahn51 Offline OP
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hahn51  Offline OP
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Joined: Nov 2005
Posts: 174
saarland
Hello!

For an actual Project I've started to Build an Messerschmitt Me262 in 3D!

After 4 Hours Work here the firt pic! I think it looks good up to that point! And it have only 660 polygons^^ I'll update this thread when there's something new

Heres The picture:



So now please post your comments^^

Re: Me262 Work in Process! [Re: hahn51] #150816
08/28/07 18:19
08/28/07 18:19
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

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TSG_Torsten  Offline

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/www/europe/ germany/index.php
Looks nice so far! I'm interested how it looks like with textures, because there you've got often some problems
Can you tell more about this project?

Regards
TSGames

Re: Me262 Work in Process! [Re: TSG_Torsten] #150817
08/28/07 18:23
08/28/07 18:23
Joined: Nov 2005
Posts: 174
saarland
H
hahn51 Offline OP
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hahn51  Offline OP
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saarland
hi!

Yes... I Know^^ But i'll try to make the texture better than all i've done^^

Well it will be a very simple flight (simulation) simulation in brackets because it more a action game than a simulation!

I hope i could help you?

Last edited by hahn51; 08/28/07 18:34.
Re: Me262 Work in Process! [Re: hahn51] #150818
08/28/07 20:35
08/28/07 20:35
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Indeed, this looks quite nice and promising so far which is quite positive for the rest of your project

Cheers

Frazzle


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Re: Me262 Work in Process! [Re: frazzle] #150819
08/28/07 21:34
08/28/07 21:34
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Wellington
I like it, its the first jet plane ever isnt it? would make for a good game by itself as a flying game in a War2 that never ended maybe.

Re: Me262 Work in Process! [Re: Nems] #150820
08/29/07 18:55
08/29/07 18:55
Joined: Nov 2005
Posts: 174
saarland
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hahn51 Offline OP
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hahn51  Offline OP
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saarland
Ok....


After a loooooong time with Texturing..... The Jet is ready for the first "Flights"^^

Here a Picture!



I use the Normalmap and Shader from the Normal Map generator (TSGames)

so what do you think?

Re: Me262 Work in Process! [Re: hahn51] #150821
08/29/07 19:09
08/29/07 19:09
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
The skinning is good but could be improved, it looks like you've used a 512X512 texture file because of the low resolution the texture radiates. Using a size of 1024X1024 for an object that will be the main model in your game is quite
acceptable

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Me262 Work in Process! [Re: frazzle] #150822
08/29/07 19:48
08/29/07 19:48
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
It looks as if it is alredy destroyed with the shader... Create a better normalmap or please show how it looks without shader. And for my taste, the "body" could have some more vertices and faces.

Other than that it looks good so far

Re: Me262 Work in Process! [Re: Slin] #150823
09/03/07 03:25
09/03/07 03:25
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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normal maps make models look ugly 90% of the time...... why? because no one ever uses them correctly, dont just use them for the sake of using shaders.
the model itself is pretty decent, needs a new skin, and as I mentioned lose the shader.

Re: Me262 Work in Process! [Re: VPrime] #150824
09/03/07 10:58
09/03/07 10:58
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline
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oldschoolj  Offline
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Joined: Aug 2005
Posts: 390
Florida
I'd have to agree, I think people are shader crazy. A good rule of thumb, if you can produce an game that looks excellent without the use of shaders, then you are ready to start using a shader. I wouldn't hide a poor skin, or model under a shader. Also, why use a normap, on something that isn't super-realistic, or in special need of a normalmap. I can't think of a game that ever used normals unless it was trying to achieve that ultra-realistic feel.

I like the plane model, but you definately need a new skin.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly

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