Hello,
when I try this shader I always get the message:
"invalid register t1".
What do I have to change?
Code:
bmap alpha_map = <leaves.tga>;
material mat_leaves
{
skin1 = alpha_map;
effect
"
texture entSkin1; // leave-Sprite-texture
texture mtlSkin1; // alpha texture
technique test
{
pass p0
{
Texture[0] = <entSkin1>;
Texture[1] = <mtlSkin1>;
TexCoordIndex[0] = 1;
TexCoordIndex[1] = 1;
vertexShader = asm
{
vs_1_1
mul r0, t0, t1
};
}
}
";
}