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Re: "alpha texture file" in skin settings?
[Re: Nowherebrain]
#152018
09/05/07 16:29
09/05/07 16:29
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Joined: Jun 2007
Posts: 20 PA
FatherGuido
Newbie
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Newbie
Joined: Jun 2007
Posts: 20
PA
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Paint Shop Pro saves the file as a 24 bit tga. The file must be a 32 tga to work as you want. I use Photoshop for tga textures as you can save them as 32 bit textures thereby preserving the transparency. You don't need shaders or alpha maps. Hope this helps.
P4 2.6 ghz
1 gig ram
geforce 6600 256 mb
GS A7.05 commercial
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Re: "alpha texture file" in skin settings?
[Re: Nowherebrain]
#152020
09/06/07 02:52
09/06/07 02:52
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Joined: Mar 2002
Posts: 580 San Francisco
clone45
OP
User
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OP
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Joined: Mar 2002
Posts: 580
San Francisco
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Hi Everyone, I've been trying for hours to get my models to show up with the proper transparencies in MED. What a pain!! I got my model working fine in MilkShape, but now I'm having trouble converting it properly to MDL. Would someone be willing to try to convert my milkshape model to MDL for me? I tried to circumvent my issues with Paintshop Pro's TGA strangeness by saving the skin as .pcx. This worked great for MilkShape. Here's a link to the milkshape model: http://www.indiegamejobs.com/temp/plant1.zipThanks! - Bret
Last edited by clone45; 09/06/07 02:56.
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