I'm currently making a game in a 256x256 resolution, but the moment I'm going fullscreen it reverts back to a 640x480 resolution. I had expected this to happen since my hardware (or no hardware for that matter?) doesn't support a fullscreen 256x256 resolution.
I'm wondering what I could do to achieve the same effect as íf I had a 256x256 resolution in fullscreen. In other words, how do I stretch a camera view in such a way that it 'becomes' 256x256 (in all it's pixely glory), but for example within a 640x480 resolution window or so? (with some black bars perhaps because of the aspect ratio) Are there any simple methods I can use for this to accomplish with 3dgs?
Thanks, I've been able to rescale the window like you've said and this windowed-fullscreen is working fine.
Is there a way to do this resizing automatically? Currently I'm using the Windows XP "resize screen", that's if you right-click on the window of the program that's running, just like you've explained... but it would be awesome if it would stretch out and resize to 1024x768 or so automatically. Would such a thing be possible with A6 pro?