Hello.
I'm not sure which of the forum sections this would have been best to post under; seemed to be a few good options, but I chose this one. Forgive me if it's the wrong place

I'm in pre-production on a 3D tile-based puzzle game and am trying to find a good resource for working with 3D tiles in 3DGS. I've played one or two games made with 3DGS that use 3D tiles, so I know it can be done. I've looked for tutorials, etc, but found nothing along those lines.
I did check out the Tile-Based tutorial in the AUM Resource list, but that's specifically for painting 2D tiles on a 3D surface. There are a couple things done in that tutorial that I think would be perfect for a 3D tile game - esp. to create a level editor. But the process of actually working with 3D tiles, giving them properties, using "brush-based" geometry versus pre-modeled geometry in a given situation, etc. is really what I need to learn.
Does anyone know of any good resources specifically for this? Or at least something that would be a good starting point?
Thanks in advance!