Between the two sets there are 170 games specific BVH motions. Here's the page listing the original 120 BVH files, I don't have the page featuring the add-on that features 50 more, but I'll provide a screenshot from the archive below:

http://www.truebones.com/gamebones.htm

You can click on the various links there on the left to see what is contained in the other motion packs. I own all of them (except CellBones...see below)...he even gave me the Michael Jackson Moves for free with my latest purchase, so this was generous of him. From what he has told me, the MJ Moves uses a different skeleton than the other sets; however one of the other sets features a few motions that uses this alternate skeleton (I think it's the Cold Milk or IcyBones collection).

Here's a link to the motions available in CellBones (it's not yet listed on the main page): http://www.truebones.com/cellbones.htm

All of these motions are usable in fragMotion which can export to MDL formats and eventually FBX. There's also a fragMotion plugin which will allow you to click and drag a standard Truebones ready skeleton. It's called Skeletools, and you can get it here, as well as obtain information about it. It's quite a time saver:

http://www.fragmosoft.com/forum/index.php?topic=303.0



@MrBones (or whatever you call yourself on here ): You provided me with an archive that contained fixed motions (Crazy Lazy -> CoolBones). Are there any other collections that required any kind of tweaking and if so could you send them to me if they exist. You can email or PM on this forum with links if you want. I want to make sure I have the proper versions of all of the collections.

Lastly, there's BVHacker:

http://davedub.co.uk/bvhacker/

Quote:


Software Overview
Welcome to the website for bvhacker, the free bvh tweaking / viewing tool. This application has been designed to give full control over every aspect of a bvh file. bvhacker is not intended to be used to create bvh animations - there are a selection of packages out there already, both free and commercial. bvhacker was created as a tool for converting existing bvh files into a format usable by games like Second Life.
















Bvh motion files containing actual motion capture data can be found all over the web (e.g. bvhfiles.com). Producing animations using real motion capture data can make the final results look far more natural than those produced using artificially generated motion data.














Things you can do with bvhacker:
- Convert many types of bvh files to be Second Life compatible.
- Add, remove and rename joints.
- Make adjustments to any motion channels across all frames at once.
- Make adjustments to the joint offsets (i.e. skeletal structure)
- Zero out any motion channel (e.g. to keep the figure from 'wandering off' from the origin)
- Trim off frames from the front and back of the file (to create a loop-able animation)
- 'Knit' together the start and end frames for smoother looping. (Uses linear interpolation only)
- Set or remove a T-pose for the first frame (for Second Life compatibility)
- Adjust the frame time to speed up or slow down the animation.
- See graphically how the joint structure and motion data work together.
- Quickly and easily see which axis the arms are aligned on.
- Open and view many other bvh file variants.












Things you can't do with bvhacker:










- Create a new animation using key framing. For this, I'd recommend Avimator, SLAT or Poser.






My User Contributions master list - my initial post links are down but scroll down page to find list to active links