Hey,
I have a problem with GameEdit. If I generate let's say 4 terrains (splitted skin1 ) withour heightmap everythings looks perfect and correct (the blue line is the selection line of the 2 terrains)
If I use an addional (splitted) heightmap you can see small lines between the terrains (in the textured mode as well as in the baked mode)
The Problem is, that 1) the textures are fitting for 100% (as you can see in the image without heightmap) and 2) as you can see in the following wireframe 4 vertices always have the same height - this is just for testing and to show that this bug also happens in these cases)
In baked mode it seems as if the lightning between the 4 welding vertices is different, resulting in an different ambient, leading to these ugly lines.
After some testing I realized that these lines only appear if I execute ent_fixnormales (and save the terrain with wrong normals - meaning the same normal for every vertices).
What can I do against these damn normals? As you can see the 4 vertices in the picture above have the same rise (0), therefore the normals should be the same, shouldn't be?
thanks a lot for any help / idea / suggestion.
best wishes,
Timo