Hello,

Posting about something I read in a thread somewhere (don't remember which one at the moment) and want to make sure I understood it correctly.

Basically, it seems that, due to enhancements to the 3DGS system, that it's better to only use the WED brushes to create the "shell" of a world now, and leave entities as plain models? I'm thinking this is the equivalent of using BSP brushes only for the main "skeleton" of a Unreal Tournament level, but with all other details being so-called "static meshes", since they're rendered and handled more efficiently than BSP-based geometry...

If this is correct, my original plan for a game I'm working on was to create all static geometry as normal WED blocks and then create separate models for all the more interactive blocks in the levels. Is it best to use entities for all the tiles, even those that will be static, and not use WED blocks at all?

Hopefully I did a good job explaining that and didn't jumble up the terminology too much

Thanks