Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
4 registered members (AndrewAMD, Quad, soulman3, Ayumi), 675 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Shader to view? #153858
09/13/07 08:55
09/13/07 08:55
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
User
bstudio  Offline OP
User

Joined: Aug 2006
Posts: 652
Netherlands
Stupid question, but up until now I've only used shaders on models (or with sylex), so how do I attach a post-processing shader to a view?

Tnx,

b-studio


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Shader to view? [Re: bstudio] #153859
09/13/07 09:20
09/13/07 09:20
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
At the moment you need two views for that. The first view renders onto a sprite that is then rendered by the second view onto the screen, using a post processing shader.

In future A7 versions this will work with a single view by attaching a material to that view.

Re: Shader to view? [Re: jcl] #153860
09/13/07 09:26
09/13/07 09:26
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Really ??

Thats good jcl, I really hoped that post-processing shader wouldn´t be to much hard to attach in the future, like today.

cheers Poison B.


Everything is possible, just Do it!
Re: Shader to view? [Re: Poison] #153861
09/13/07 09:31
09/13/07 09:31
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
User
bstudio  Offline OP
User

Joined: Aug 2006
Posts: 652
Netherlands
Yeah that's a whole of a lot better way to do it then with 2 extra views but thanks for the answer. At least now I know


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Shader to view? [Re: bstudio] #153862
09/13/07 09:34
09/13/07 09:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wow, jcl.. that sounds great, i always wanted that!


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1