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Water shader Problem! #154089
09/14/07 16:05
09/14/07 16:05
Joined: Nov 2005
Posts: 174
saarland
H
hahn51 Offline OP
Member
hahn51  Offline OP
Member
H

Joined: Nov 2005
Posts: 174
saarland
hi!

I Use the Watershader from the Aum 55. But there is a problem! In the example the shader works great but when I insert it in my project it looks like this!



So.... Whats wrong this time? I don't know where this blue color comes from....

Re: Water shader Problem! [Re: hahn51] #154090
09/14/07 16:12
09/14/07 16:12
Joined: Dec 2006
Posts: 47
Wulfgar Offline
Newbie
Wulfgar  Offline
Newbie

Joined: Dec 2006
Posts: 47
English:
You use A6 Extra, but for Shader you need Com. or Pro. i think.

Sorry for my bad English i´m from Germany.

Deutsch:
Du benutzt A6 Extra, aber meines Wissens gibt es Shader nur bei Com. oder Pro.

Gruß/Greets Wulfgar


Zitat eines berühmten Game Designers (name fällt mir gerade nicht ein): "Versuche in deinem Spiel niemals die Realität zu kopieren, wenn du Realität willst schalt denn PC aus und geh vor die Tür"
Re: Water shader Problem! [Re: Wulfgar] #154091
09/14/07 16:54
09/14/07 16:54
Joined: Nov 2005
Posts: 174
saarland
H
hahn51 Offline OP
Member
hahn51  Offline OP
Member
H

Joined: Nov 2005
Posts: 174
saarland
Ich hab keine extra vergessen zu ändern mittlerweile Pro

Re: Water shader Problem! [Re: hahn51] #154092
09/14/07 17:23
09/14/07 17:23
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It looks like your water misses some textures needed for the shader or something. Perhaps the shader needs a model with two textures, one colormap and one bumpmap? Which shader are you using?

Did you include everything that's necessary? For example did you include:
Code:
bind "default.fx";



Can you post the entire code you are using? It must be something related to your code ór to your water model, since it did work with the example..

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Water shader Problem! [Re: PHeMoX] #154093
09/14/07 17:37
09/14/07 17:37
Joined: Nov 2005
Posts: 174
saarland
H
hahn51 Offline OP
Member
hahn51  Offline OP
Member
H

Joined: Nov 2005
Posts: 174
saarland
WOW!

Thanks i assign a bumbmap at first skin and it works look at this!^^



but theres is just one problem at the terrain! There's a small line (left and front) who doesn't move!!

How can I solve this problem?

Re: Water shader Problem! [Re: hahn51] #154094
09/14/07 18:50
09/14/07 18:50
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Perhaps that's happening because that bumpmap texture it's size doesn't match your model's size?
I can't remember whether or not the shader changes the tiling (didn't think so), but I do know that those textures need to have the correct size.

It might also simply be the water model that has an error in it. It looks like the polygons on the left side and the lower side are all way too high. I think you should also take a look at your model in MED, perhaps it looks strange there too and then you need to change it a bit.

It's looking good already by the way, hope you solve this little problem too,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Water shader Problem! [Re: PHeMoX] #154095
09/14/07 18:55
09/14/07 18:55
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
As I just told him over ICQ, it was that the terrain got chunked by the engine

Re: Water shader Problem! [Re: Slin] #154096
09/14/07 19:10
09/14/07 19:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Lool, totally forgot about that hahaha,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

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