;D i tried the game and the only thing i miss is more camera shaking and over all force feedback ^^, and yes ;D.. more enemies, and they should continually respawn ^^
and your amount of fire from the plane gibs don't seem to be FPS independent.. o.o.. :], try look at my gibs from my explosions and take some inspirations from it, those gibs cave a spcified amount indipendet from the FPS, also, they can't leave empty spaces between the smoke particles if the fps gets to low and it moves fast
, but if you are using that code, try have more waiting time in between
@broozar
Then you have not seen the explosions in MY space game! ;D .. or in "KyKling?"! ;].. but should not star to discuss things like that in this thread about this game ^^, actually, it is relay all a matter of personal taste.. :], if you asks me, your explosions looks pretty classic, but the smoke sprites looks pretty good
, but you should not constantly burn while crashing before the explosion, I think it looks better if it here end there along the way bursts out flames and smoke.. :], and else there is just smoke.
Btw ^^, what space game is that? any threaded in the showcase?