Hey guys,

I'm still working on my project, but I began to restart the whole level thing.
My major problem is, that I can't design a good level in WED (A6) with blocks.
So I started to design my level in Cinema4D. But the export options of cinema4d are only good for models (.mdl) so I guess I have to make, the hole level as a model, making it passable an then using invisible blocks to let my player walk through it.
I hope that will work well so there is one big problem left: the light!
the player walks in a dungeon, so the light setting should be dark.
I can't use static lights, because the mdl-files won't react on it without visible blocks. So I have to use shader an dynamic lights.
I'm ok with using dynamic lights, because they will switch out by script, when the player is out of range.
But how do I get the best dark-horror result? what shader do i use best (perfomance and nice effect)?
what are your tricks?
could you give me some advise?